Purdue (Joe Tiller, Ed Zaunbrecher, Curtis Painter era) Quick Passing Game Cut-ups

The below cut-ups are of Purdue’s quick passing game from the 2006 season. Although Purdue threw for 4,000 yards that season, they’re not the greatest cut-ups in terms of offensive execution as it was Painter’s first year as a starter and Purdue had begun its decline under Tiller. But I think it’s very good teaching tape because the the passing concepts are very common ones, the formations — two-by-two, ace, trey, trips, etc — are used by virtually every team in football, and as a result the film is very good for studying the defenses. And in that vein if you watch the film by studying the alignment and techniques of the safeties, whether you can spot the blitzes pre-snap, and where the soft spots in the defense are, you can then begin analyzing where you would’ve gone with the football. Many of these quick passes here are checks at the line; as a result it’s good to think about whether they were the right checks and the right decisions on where to throw the ball.

(more…)

Washington State’s Spring Game: The Return of the Pirate

Spring games typically don’t make for very compelling watching, but anytime you have a new coaching staff, the interest is heightened somewhat because it’s the first and often only glimpse at how the new staff’s schemes will mesh with the existing talent. And of course I’ve been looking forward to the return of Mike Leach to the sideline, and to see how his offense may have evolved in his couple of years away from the game.

As expected, one answer is simple: Not much, nor should it be much different. The offense got lots of mileage early out of four verticals and the mesh concept, for example. But there’s some somewhat new stuff here, primarily in the use of pistol sets from the backs, some multiple runningback sets and motion with those guys in the backfield, and even some play-action and “pop” passes. Much of it is familiar to offenses run by other Airraid graduates, but is somewhat new to Coach Leach’s more traditional attack. I expect Washington State to have a few struggles in the fall, but it should be fun to see how quickly the offense comes together and what new wrinkles Leach adds in.

(more…)

“A very wise coach once told me, ‘If you really want play-action, you better pull a guard’” — Andrew Luck and Robert Griffin III agree

The title is a quote from former Stanford and current San Francisco 49ers offensive coordinator Greg Roman, from the video clip below. And it’s absolutely true. While much is rightfully made about whether a quarterback does an effective job of selling a run fake on play-action, the reality is that the offensive line plays just as big of a role in convincing a defense that a play is a run. Indeed, the play-action pass is probably the best weapon offenses have, one far too often underutilized by modern spread offenses. As Bill Walsh once explained:

Let's go deep

The Play-Pass is the one fundamentally sound football play that does everything possible to contradict the basic principles of defense. I truly believe it is the single best tool available to take advantage of a disciplined defense. By using the play-pass as an integral pant of your offense you are trying to take advantage of a defensive team that is very anxious very intense and very fired-up to play football. The play-pass is one of the best ways to cool all of that emotion and intensity down because the object of the play-pass is to get the defensive team to commit to a fake run and then throw behind them. Once you get the defensive team distracted and disoriented, they begin to think about options and, therefore, are susceptible to the running game.

It is no surprise then that maybe the two best play-action teams in college football season were Stanford and Baylor, two teams that just so happened to produce the two best quarterbacks in college football, Andrew Luck and Robert Griffin III. In reviewing the game film of both players, I couldn’t help but marvel at how many of their touchdown passes were well designed, well executed “shot plays” that, while impressive, pretty much just required both quarterbacks to throw the ball to wide open receivers. And a huge part of that was because both of their offenses involved heavy doses of play-action with pulling linemen.

Just think about what kind of effect that has on the defense. While both players were impressive in their play-action fakes — and someone like Peyton Manning is even more impressive — if you’re a linebacker or safety and you see a pulling guard, you basically can’t help but tell yourself: “It’s a run.” Especially since run plays that involve a pulling guard means one thing: “power,” in the lowercase sense of lots of bodies will be at the point of attack so the defense needs to match numbers as well. And in the case of both Stanford and Baylor it also means “power” in another sense: the “Power-O” play where the linemen block down and a backside guard pulls to lead. Stanford, being a more of a pro-style offense, runs the traditional Power-O numerous times every game. Baylor, being a spread team, typically used the vaunted “inverted veer” play, which is the spread offense’s read-based adaptation of the old Power-O. Regardless, for opponents of both, a pulling guard meant trouble for Stanford’s and Baylor’s opponents run defenses, which, through the use of play-action, in turn meant trouble for their pass defense. That Bill Walsh guy just might have been onto something.

(more…)

Noel Mazzone’s Offensive Philosophy and Inside Zone with Built In Quick Screens

Good stuff from former NC State, New York Jets and Arizona State assistant and current UCLA offensive coordinator, Noel Mazzone. Particularly good stuff on practice philosophy and how to have base plays and how to solve problems (i.e. with constraint plays). Says he goes into a game with no more than about 32-35 plays, total. Also, make sure to watch the eighth and last video, as it covers Mazzone’s packaged concept where he combines a quick three-step pass combo with a slow screen to the other side, which I’ve discussed previously.

Update: The videos have been taken down. There’s a comment that the clinic asked the person who uploaded them to take them down; if so, I didn’t know they were uploaded without any permission. I will try to address some of Noel’s stuff in the future on here.

Get Smart about Urban Meyer’s Ohio State Spread

One of the best recent developments in the blogosphere has been the addition of my friend Ross Fulton to what was already one of the best blogs around, the Ohio State site Eleven Warriors. Ross has been a perfect fit, not least of all because he’s got great material to analyze in the form of Urban Meyer’s offense (along with offensive coordinator Tom Herman) are installing at Ohio State. Check out the links below for a learned preview of what we can expect from the Buckeye offense this fall.

Combining the shovel option with a sprint-out pass

One of my favorite recent evolutions in offenses has come from the rise of “combined” or “packaged” concepts, which might combine both a run and a quick pass play or a quick shovel screen and a quick pass into the same play. Part of the motivation behind such concepts is that they are simply good ones: You can take things you are already good at, combine them, and make the defense wrong every time while executing simple ideas. But the other reason is that in the age of the no-huddle, they avoid the need for complex pre-snap audibles or convoluted calls in the huddle of multiple plays. With these “packaged concepts” you get both the quick call-it-and-go of a fast paced no-huddle without sacrificing the quarterback’s key role in putting the offense in position to succeed.

One of the most intriguing new concepts that I’ve been told teams have run this past season — if you have any film, please feel free to send it — is to combine the “shovel option” play that Urban Meyer made famous at Florida with a true sprint-out or roll-out pass concept. The “shovel option” or “crazy option” is a great play in and of itself: The line blocks the “power” concept, pulling the backside guard, while leaving the defensive end unblocked so the quarterback can option off of him. Typically, the defensive end cannot help himself but attack upfield for the quarterback, allowing the quarterback to shovel pass it upfield to the runningback who has slipped underneath and who has a lead blocker. Below is a clip of Tim Tebow tosses the shovel option to current Patriots stand-out Aaron Hernandez.

It’s a great play — and it certainly pre-dates Meyer, as I’ve even seen clips of Alabama coach Bear Bryant running the play back in 1976 — but teams have gotten better at defending it recently. And the defensive ends that have gotten better at defending it are able to squeeze and take away the shovel pass and to force the quarterback to extend the play to the outside. Sometimes, teams run the play as a true triple option, combining the inside shovel with a speed option to the outside. But the timing on this never seems to work out well, as the speed option isn’t particularly well complemented by the slower developing shovel to the inside. And even if it is a good play, it becomes significantly more expensive to convert it from a cheap way to run the shovel and not have to block some stud defensive end and to instead turn it into a true triple option. There must be some other way to run this.

(more…)

New Grantland: Victor Cruz, the New York Giants, and Shades of the Run-and-Shoot Offense

It’s now up over at Grantland:

In football, the narrative is never as simple as it seems. Do the Giants run the run-and-shoot? No, of course not. But they use pieces of it, just as every other NFL team does. Drew Brees’ best pass play is four verticals, where the receivers can adjust on the fly — a ‘shoot staple; the Patriots use a plethora of option routes, where receivers are given the freedom to get open and break in any direction they want; and even Peyton Manning’s great Colts offenses frequently asked receivers to read routes on the fly. Maybe these players and coaches use run-and-shoot concepts without knowing where they came from, but they use them.

There are few absolute truths in football. One is that championships are won with talent and hard work more than anything else. Another is that good ideas don’t die. They merely get assimilated. This year’s Giants are the proof.

Read the whole thing.

Dana Holgorsen’s West Virginia “Airraid” offense

Dana Holgorsen came to West Virginia to install his own brand of the Airraid offense, which was invented and developed by Hal Mumme and Mike Leach. Their offense had been somewhat inconsistent all year, but 70 points — in the Orange Bowl — is pretty much how you draw it up. Below are some links giving a primer to an offense — and a coach, and a system – I’ve long been studying.

- I explained in detail the history, evolution, and development of Holgorsen’s own unique brand of the Airraid — with added emphasis on the run game and play-action — over at Grantland earlier this season.

- Holgorsen often says that the key to the offense is less about the schemes than how they practice. As explained here, he says his offense can be explained in three days (with obviously some refinement later on).

- Further, see here for a primer on how Texas Tech set up their practices under Mike Leach. Holgorsen used this same framework at West Virginia.

(more…)

Adapting the Rocket Toss Sweep to Spread and Pro-style Offenses

The top four rushing teams in college football this past season — Navy, Air Force, Army, and Georgia Tech — each ran the flexbone offense or some variation of it. “Well,” you say, “those offenses run the ball a lot, so that inflates the yardage.”

Rocket: Just get it to the fast guy

To a point, yes, but even if you simply look at them on a yards per rushing attempt basis they were each in the top 10, with Navy last at 5.40 yards per attempt at 10th and Air Force and Georgia Tech tied for 3rd at 5.75 yards per attempt. And maybe the most impressive (or at least surprising) statistics of the season is that FCS power Georgia Southern hung over 300 yards rushing at over 7.7 yards per carryversus Nick Saban’s vaunted Alabama defense, a solid 230 yards more than the average for ‘Bama’s opponents. (It should be noted that the game was not close.) So it pays to study what plays and principles give them so much success.**

Obviously these flexbone teams use a lot of option principles, which may or may not be adaptable to what a given team currently does. This is especially so for spread-to-pass or pro-style teams that simply don’t have the time to work on a complex set of quarterback reads for option; it’s great stuff, it’s just a different offense and would require certain trade-offs. I am a big believer that many teams simply try to do too much and end up bad at a lot of things instead of very good at a couple of them.

But one play — really a series, rather than a play — that is criminally underutilized is the “Rocket Toss Sweep” or simply the “Rocket” series. See below for an example of the base rocket play.

The rocket similar in concept to a jet sweep, but with some notable differences. Specifically, because the sweeper takes a deeper path:

  • the play actually happens faster than the jet, because the pitch can occurs outside of the box rather than via a jet which usually takes place where the quarterback is standing;
  • this depth actually allows the offense to get additional lead blockers in front of the rocket sweeper — it’s the ultimate “numbers to the perimeter” play; and
  • because so much action is flowing to the playside, counters are even better off of the rocket action than they are from the jet sweep, as shown in the video clip below.

This last point is the real reason why I think the rocket sweep is a must include for any spread or even multiple pro-style offense, especially if they don’t use the quarterback in the run game. The difficult part in designing and executing any run game is controlling for two defenders: the counterpart for the quarterback and the runningback. In the traditional pro-style defense against a run play, it is the runningback’s defensive counterpart that causes problems: when a quarterback hands off and watches the play, a deep safety stays back to watch out for play-action, but some unblocked linebacker or defensive end can cause problems by taking away the cutback or simply causing confusion in running assignments. By using the quarterback in the run game with reads and options you can control that defender, but for many pass-first teams that’s not necessarily an option. You’re either Oregon or you’re not.

But the rocket series gives you some of that — it is a series — without necessarily requiring that you spend all the additional time required to use your quarterback in the run game. As one coach recently put it:

(more…)

Attacking “Psycho” fronts and other blitz heavy defensive looks

When asked earlier this season how he would describe the current trend in modern defenses, New Orleans Saints coach Sean Payton summed it up in one word: “confusion.” While there are few truly “new” ideas in football, there is a near infinite number of ways to hide, disguise, or slightly vary those ideas. One increasingly popular idea in the NFL is the “psycho front“, which simply refers to a defense that has two, one or maybe even zero defensive linemen with their hands on the ground and tends to stack the line of scrimmage. This may mean the defense is bringing a heavy blitz — or it might not. Often, the defense will show this look and then back out of it into some kind of coverage.

The advantages of the pyscho are many, but the biggest key is that confusion Payton talked about: it’s difficult for the quarterback and offensive line to determine which of the potential rushers will blitz — other than through mind reading — and with so many of them there is a high likelihood that there will be an assignment bust. Further, although the defense might give away what deep coverage it is playing, it’s not clear what kind of underneath coverage it will be — man, zone, and if zone how many underneath? Two? Three? Four? These are real issues.

Of course, the psycho itself is just a spin on some scheme done before; the fact that a defensive lineman takes his hand off the ground doesn’t, by itself, change the defensive structure. Indeed, these same issues have been presented by NFL-style heavy blitz teams in the past. The problem presented in the image below is the same one as in the image above, as the defense shows a seven man defensive front while the offense has only the five linemen and one running back as pass protectors. If the offense uses some spread run game they can tilt the numbers slightly back to their favor, but it’s still a big issue.

So how do you attack these looks? Ultimately the offense will need the ability to protect and complete some passes downfield, but that’s not where I would begin. Below is a short list of ideas (in no particular order) to defeat these heavy or “psycho” fronts where the defense simultaneously threatens all-out man blitz, confusing zone blitz, and no blitz, all at once. Note that this is from the perspective of either a pro-style team or some kind of pass-first or pass-balanced spread team.

(more…)