New Grantland: Cam Newton and the Diversity of Carolina’s Zone-Read Package

It’s now up over at Grantland:

One of them is a play Newton made famous at Auburn — the “inverted veer” or “dash read” play. Unlike a typical zone read where the quarterback reads a back-side defender, the inverted veer reads a player on the front side — the quarterback and running back head in the same direction. Coupled with “power” run blocking with a pulling guard, the defense is outnumbered to the play side, and blocking lines up nicely.

Against the Saints, Panthers offensive coordinator Rod Chudzinski took Cam’s old inverted veer one step further by running an outside run coupled with a read of an interior defender — a “sweep read.” Carolina ran this play several times against the Saints, but the best example came in the third quarter and resulted in DeAngelo Williams bursting around the left end for a 27-yard gain.

Read the whole thing.

After the jump is a good FishDuck article showing how Chip Kelly at Oregon uses a similar concept:

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Peyton Manning (and Tom Moore)’s Indianapolis Colts Offense: How a Handful of Plays Led to a Decade of Success

For thirteen seasons — spanning three head coaches, two Super Bowl appearances, one Super Bowl victory, four NFL MVP awards, and countless incredible games — Peyton Manning led the Indianapolis Colts. In eleven of those seasons, the Colts won at least ten games, including for nine straight seasons, not counting 2011′s disastrous Peyton-less year. But now Manning is a Bronco, in a new town, playing for a new team, and in a (somewhat) new scheme. I am not as confident as some that Manning’s injury won’t prevent him from playing at the incredible level he played at for so many years, and I am also not as sure of the Broncos coaching staff as some. As a football fan, however, I want nothing other than for Manning to take the field this fall, clad in Denver orange, and to light up the NFL all over again. But time will tell on all of that.

You know what I'm callin'

Yet what Manning accomplished during his time with the Colts cannot be undersold. The yards, the touchdowns, the records, and, most of all, the wins are testament to that. Yet what really interested me was how they did it. Specifically, how Manning and the Colts — for thirteen years — ran the same tiny little cluster of plays, from the same tiny little cluster of formations, with the most consistent personnel in the league, and brutalized NFL defenses year-in and year-out. The obvious answer was they had some pretty good skill players during that time, from Edgerrin James to Marvin Harrison to Reggie Wayne, Brandon Stokely, Dallas Clark, and Joseph Addai. And even more obvious is simply that the triggerman, who was constantly checking and audibling and gyrating at the line to get exactly what he wanted, was simply so good. But that alone doesn’t answer the question of why they were so good yet so simple; one could make a pretty good case that if you have the best, most experienced, and most in-tuned quarterback in the league you could out-complicate defenses.

That’s not the route the Colts went, however, and much of it had to do with the ornery fixture on the Colts sidelines who called Manning’s plays (though what they did was more of a conversation than traditional “play-calling”), Tom Moore. Moore, whose coaching experience goes back to the early 1960s, became a Colt the same year Manning did, and the two shared a symbiotic relationship until Moore semi-retired in 2009 and then fully left the team sometime later. And together, using the simplest tools around, Moore and Manning made great music.

“I can give the playbook,” [said former Colts backup quarterback, Jim] Sorgi. “There is not that many teams they’re going to play who don’t know what they’re going to do. It’s all about execution. Their coaches are like, ‘We’ll tell the other team what we’re doing. They got to stop us.’ That’s what they do. That’s what they’re all about. And not many teams have been able to stop them yet.” Sorgi said he knows the strengths and weaknesses of the Colts’ offensive personnel. He was on the Colts longer than all but nine players on their current roster. He worked with Manning and former offensive coordinator Tom Moore, who installed the system that perennially keeps the Colts among the top teams in the league.

“Being there six years, I helped put in a lot of the information that they use,” Sorgi said. “But sometimes, how much you know doesn’t really matter. It’s about executing against him.
“I can give the defense all the information that I can, and it’s, ‘Can we get to Peyton? Can we knock him down? Can we get to him before the ball’s out?’ You can know what route’s coming and still not cover it.”

Jim Sorgi was not kidding.
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New Grantland: Alabama’s Run Game — Simple and Deadly, But Is It Good Enough to Beat LSU?

It’s up over at Grantland:

That said, we should never count out Nick Saban. Alabama’s defense is arguably even better than LSU’s based on statistics (though I favor LSU owing to stronger competition and general fearsomeness). Alabama also boasts perhaps the best player on either team: running back and Heisman finalist Trent Richardson. Perhaps more than any other player in the country, Richardson has the ability to personally shred defenses, even those geared to stop him.

But can Alabama get Richardson loose? In the first matchup (or hadn’t you heard that this game was a rematch?), Richardson led the Crimson Tide in rushing and receiving but never really got free. Because we know what we will get from Richardson — primarily, if you’re an LSU defender, a face full of the kneepad-covered pistons he calls legs — Alabama’s success on offense Monday night will depend on offensive coordinator Jim McElwain and tight end Brad Smelley.

Read the whole thing.

Anatomy of a Beatdown: The key concepts Dana Holgorsen’s West Virginia Mountaineers used to crush Clemson 70-33 in the Orange Bowl

I put together a short video showing and describing some of the key plays West Virginia used to crush Clemson. Of course, as big as these plays were, the turnovers and high tempo were probably just as important to WVU’s victory. But I still found these plays quite interesting and worth exploring, particularly how they fit together, as each base play had a counter (and sometimes a counter to the counter) mixed in the gameplan somewhere. As I always say, it’s not about how many plays you have, but how they fit together.

The last thing to note is I didn’t see a single concept that I hadn’t seen West Virginia run at some other point this season. It wasn’t an all-new gameplan; they just executed much better. If you want to learn more about Dana Holgorsen’s brand of the Airraid, you can read more here.

Adapting the Rocket Toss Sweep to Spread and Pro-style Offenses

The top four rushing teams in college football this past season — Navy, Air Force, Army, and Georgia Tech — each ran the flexbone offense or some variation of it. “Well,” you say, “those offenses run the ball a lot, so that inflates the yardage.”

Rocket: Just get it to the fast guy

To a point, yes, but even if you simply look at them on a yards per rushing attempt basis they were each in the top 10, with Navy last at 5.40 yards per attempt at 10th and Air Force and Georgia Tech tied for 3rd at 5.75 yards per attempt. And maybe the most impressive (or at least surprising) statistics of the season is that FCS power Georgia Southern hung over 300 yards rushing at over 7.7 yards per carryversus Nick Saban’s vaunted Alabama defense, a solid 230 yards more than the average for ‘Bama’s opponents. (It should be noted that the game was not close.) So it pays to study what plays and principles give them so much success.**

Obviously these flexbone teams use a lot of option principles, which may or may not be adaptable to what a given team currently does. This is especially so for spread-to-pass or pro-style teams that simply don’t have the time to work on a complex set of quarterback reads for option; it’s great stuff, it’s just a different offense and would require certain trade-offs. I am a big believer that many teams simply try to do too much and end up bad at a lot of things instead of very good at a couple of them.

But one play — really a series, rather than a play — that is criminally underutilized is the “Rocket Toss Sweep” or simply the “Rocket” series. See below for an example of the base rocket play.

The rocket similar in concept to a jet sweep, but with some notable differences. Specifically, because the sweeper takes a deeper path:

  • the play actually happens faster than the jet, because the pitch can occurs outside of the box rather than via a jet which usually takes place where the quarterback is standing;
  • this depth actually allows the offense to get additional lead blockers in front of the rocket sweeper — it’s the ultimate “numbers to the perimeter” play; and
  • because so much action is flowing to the playside, counters are even better off of the rocket action than they are from the jet sweep, as shown in the video clip below.

This last point is the real reason why I think the rocket sweep is a must include for any spread or even multiple pro-style offense, especially if they don’t use the quarterback in the run game. The difficult part in designing and executing any run game is controlling for two defenders: the counterpart for the quarterback and the runningback. In the traditional pro-style defense against a run play, it is the runningback’s defensive counterpart that causes problems: when a quarterback hands off and watches the play, a deep safety stays back to watch out for play-action, but some unblocked linebacker or defensive end can cause problems by taking away the cutback or simply causing confusion in running assignments. By using the quarterback in the run game with reads and options you can control that defender, but for many pass-first teams that’s not necessarily an option. You’re either Oregon or you’re not.

But the rocket series gives you some of that — it is a series — without necessarily requiring that you spend all the additional time required to use your quarterback in the run game. As one coach recently put it:

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Combining quick passes, run plays and screens in the same play

Given that humans lack clairvoyance, there is no such thing as the perfect play-caller and thus much of the development in football strategy has centered on how to get into (or out of) a given play because the defense is well suited to defend the one that was called. Indeed, quarterbacks have called audibles at the line of scrimmage for decades, and a few years ago the hot idea was calling multiple plays in the huddle.

Let's not make this too complicated

Most famously, Peyton Manning was supposedly given three plays to choose from on every down, though this was likely a bit of hyperbole. Calling two plays in the huddle remains very common, however. The method for this is simple: Two plays are called in the huddle, and then at the line the quarterback either confirms the first play (usually by saying a color) or “killing” the first play which indicates that the second will be run (by saying “kill” at the line). For example, the quarterback might call “Red Right [formation] 24 Wham [run to the right] and 70 curl [pass play].” At the line he’ll either say the confirming word (i.e. “Black! Black!”) or will kill that play so they can run the pass play (i.e. “Kill! Kill!”).

That’s all well and good, but is still cumbersome and, most importantly, the defense can still make the offense wrong after the quarterback has made his decision at the line. Moreover, with the rise of no-huddle offenses, there aren’t as many opportunities to call multiple plays at the line and have the quarterback check into one or another. The name of the game for defenses is confusion and movement, and even at the lower levels you never know how a kid might react. Increasingly, the answer to this has been to package concepts together, such that the quarterback has different options depending on what the defense does after the snap. I previously discussed packaging quick passes with five-step or dropback passes together. This is a great concept, but is quarterback intensive: the quarterback has to look for the quick pass and then reset his feet with depth and then go through another progression — not something every quarterback can do.

The answer has been to combine plays but to simplify the reads for the quarterback. There are three main forms this concept can take: (1) a base run play with a simple pre-snap backside pass concept built in; (2) quick passes combined with a draw play; and (3) quick passes combined with a screen pass. I’ll discuss each in turn.

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Alex Gibbs teaches the outside zone/wide zone to Dan Mullen, Steve Addazio, and Urban Meyer’s old Florida staff

This unbelievable set of videos is courtesy of Brophy. I don’t know what he had to do to obtain these (nor do I want to know), but you’re all the beneficiaries of what was undoubtedly some unspeakable sacrifice he made. Brophy has put up roughly six or seven hours of video; check out parts one and two.

The context is that Alex Gibbs, then offensive line coach for the Atlanta Falcons while they had Michael Vick at quarterback, visited with Florida’s staff to learn about potentially adding some quarterback read plays to his vaunted zone schemes (the same scheme they ran with the Denver Broncos). Florida’s staff, meanwhile had just spent their first season in the SEC to decidedly mixed results.

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The simple, wonderful, inexpensive speed option

The speed option may be the best run play in football. The pro guys don’t like it because your quarterback can be hit, but, whether under center or from the shotgun, it’s an exceptionally useful play to have in your arsenal. There are three basic reasons why the play is so effective and useful:

  • Simple: Both the concept and the schemes are simple. Unlike the true triple options, there are not multiple reads and the one read that is there is a simple one of a defender often stuck in space.

Wish they called this more in Denver

  • Inexpensive. What I mean by inexpensive is that the play requires very little teaching for any offensive players as the blocking scheme should be one already used for a traditional play. Typically, this will be outside zone blocking.
  • Speed in space. This is tied to #1 and #2, but the play works most of all because it is a simple and inexpensive way to get athletes on the perimeter of the defense in space. The option threat by the quarterback — and the numbers advantage gained by reading a defender instead of blocking him — keeps the defense inside, but the point of the play is to pitch the ball to the runningback on the perimeter where he can burst upfield to do maximum damage.

What further makes the play so good is that these concepts are universal; they are not tethered to a single offense or system. The play works from under center or shotgun, and has been effectively used by teams with great running quarterbacks and it has been used by teams with more pedestrian quarterbacks as just a cheap way to get the ball to the outside.

In modern form, the play is simple. The line outside zone blocks, which means they step playside seeking to cut off the defense and to even reach them as they can. The linemen work together to double-team the defensive linemen before sliding off to block the linebackers, and the idea is to create a vertical crease somewhere between a spot outside the tight-end and the sideline. The offense leaves an outside guy unblocked, typically either the defensive end or the strongside linebacker. The quarterback takes the snap and runs right at the unblocked defender’s outside shoulder. If the defender stays wide, the quarterback cuts up the inside crease (and typically looks to cut back against the grain). If the defender attacks the quarterback or simply stays inside, the QB pitches it. The outside receivers block the outside run support, being more focused on being in their way than pancaking anyone. Below is a modern example of the speed option from gun:

For a little more historical perspective, Tom Osborne’s great Nebraska teams used the speed option as one of its chief weapons.
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The crack toss sweep and the double crack screen against an overloaded defense

No matter what offense you run, it’s important to have counters. In the video clip below, legendary offensive line coach Alex Gibbs shows his “crack toss sweep” counter to an overloaded defense. The idea is that, if you’re successful running to the power side of the formation, defenses will often overload that side, specifically by playing man coverage and flopping their cornerbacks to cover your two split receivers, thus keeping both the numbers as well as the better run support defenders to the strong side. One possible counter is the old counter trey play, which has the advantage of getting extra linemen at the point of attack but has the disadvantage of being slow. Gibbs shows (flip to the end for the film cut-ups) a “crack” toss where one of the wide receivers cracks down on the defensive end while the playside linemen pull and lead to the outside. It’s a great, easy to install changeup.

But as Coach Gibbs notes, it’s not quite as good against zone, a primary reason being that it doesn’t necessarily account for the linebackers as opposed to just the defensive end to the pitch side. Moreover, as fast as the toss is it’s not that quick. That’s why I prefer, instead of the crack toss, a “crack screen” play. This play is faster, which then has the added benefit of better numbers at the point of attack because the offense shouldn’t need to block the defensive end as he will be outflanked.

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More on the zone read (or midline read) of the defensive tackle

The classic zone read, where the runningback runs the zone play to one side while the quarterback reads the backside defensive end, is a great play. But if you use it enough, two problems emerge.

Practice makes perfect

First, just because you’re reading the defensive end doesn’t mean you’ve made your blocks on everyone else — a stud defensive tackle you can’t block can still blow up the play. Second, the defense can simply play games on the backside; the zone read is no longer new. A common response is the “scrape exchange,” where the defensive end crashes down for the runningback, thus forcing the quarterback to pull the ball, only to run right into a “scraping” linebacker waiting on him.

An increasingly frequent solution to both of these problems is to read defenders other than the defensive end. One, you can read, instead of trying to block, the most dangerous defensive lineman on the other team. Two, this makes the “scrape exchange,” at least where it involves the backside defensive end and weakside linebacker, irrelevant, as you just block both of them.

DT

Oregon and Florida were the first teams I saw use this, but last week’s game between Purdue and Northwestern — Purdue being quite desperate and with a new mobile quarterback — went to this technique to try to manufacture some offense. As reported in the Journal & Courier:

[The Purdue quarterback, Robert Henry,] keyed on Northwestern’s interior linemen on the zone read plays, either keeping the ball or handing off to Dierking or Antavian Edison. Five consecutive running plays produced 34 yards and brought the Boilermakers to Northwestern’s 21-yard line. . . .

“We did some research, calling a bunch of buddies of mine that have made their living doing the different reads of the interior linemen,” Nord said. “I’ve always been involved in the drop back passing game, the misdirection and the play-action. I never did a lot of veer, option stuff.

“We have a guy that can execute it very well. He’s reading down linemen and doing what they’re not doing. If they’re biting on the ball carrier, he’s pulling it. If they’re biting on him, he’s giving it.”

. . . . The Boilermakers faced fourth-and-1 from the Wildcat 7 and called timeout.

“We wanted to make sure we had a chance to either hand it off or have Rob Henry keep it so we called a play where if the hole is there, we hand it off and if it wasn’t, Rob Henry would keep it,” coach Danny Hope said. “It gave us two options to score and win the game.” The hole was definitely there.

“I couldn’t have written up a better script,” said Dierking, who had five carries for 22 yards on the last drive. “I saw the hole open up so I jerked it from him.” . . .

“We knew they were going to run the quarterback; how they were going to run him we had to adjust to,” Northwestern coach Pat Fitzgerald said. “They changed up their scheme a little bit, and were reading our tackles as opposed to our defensive ends. There were times when we fit it very well, and there were times when we didn’t.”

When I wrote about this play yesterday I had only seen some of the game and spotted the tactic; the above article (courtesy of reader Brad), confirms my analysis. Video of the fourth down play is below:

This tactic has been adopted by other teams as well, including Nebraska. The question is whether it will provide a sustained advantage or if only work to catch defenses off guard for a little while — time will tell. Certainly teams like Oregon have made a living on the play. And the rules for how you might teach the play are quite simple too: On the frontside, your defenders keep their normal zone rules. Your center and backside guard leave unblocked the first man heads up or backside of the center, while the backside guard and tackle block the backside defensive end and weakside linebacker. Thus the zone read where the defensive tackle, instead of the defensive end, is the read.

But wait, say option coaches. Why call this the zone read, instead of what it is: the midline option from gun? They have a point. You end up blocking the same people and using the same read. That said, I think both get you to the same place, however, and the primary difference is whether you began with zone running and the zone read, or you began as a traditional option guy. See how similar the midline from gun is to what I’ve been discussing, as shown in the video below:

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