Designing a Complete Passing System — Excerpt from Dan Gonzalez’s “Recoded and Reloaded”

The below is an excerpt from the new book by passing guru and friend of Smart Football, Dan Gonzalez, titled Recoded and Reloaded: An Updated Structure for a Complete Passing Game at Any Level, which expands and builds on his earlier book, Concept Passing. You can find the book on Amazon and CreateSpace.

For all the talk in football about “systems” — the Air Raid system, the West Coast Offense, the Run and Shoot, a Pro-Style System — there is very little discussion of how does one go about building an effective system, and what makes a system effective. There are a few cliches that everyone throws around when discussing systems, that each seem to contradict each other: they have to “have answers” while being “simple”; they have to be “easy to learn and communicate” but be “flexible” enough to account for “multiplicity”; and they have to be “cutting edge” and “new” but still rely on “sound football principles.” This isn’t to say all of this can’t be accomplished — I believe they can — but it’s clearly not easy. I put a significant amount of thought into this as I wanted to rework my existing passing system.

I began by trying to simplify the existing system. But, while simplifying a structure to accommodate beginning learners is relatively easy, as all you may need to do is simply be a matter of stripping away layers from a complex organization, you might be left with something very incomplete. You might be “simple” but not have “sufficient answers.”

Because of my coaching background, a system overhaul required not only accommodating the most basic in features; the ability of the scheme to “grow” into a complete pattern system is a non-negotiable as well.   So what makes a pattern system complete?  As a fledgling coach, the great Homer Smith’s influence on how I conceptualized the passing game could not be overemphasized.  His willingness to correspond, send me game and drill footage, and converse with me crystallized my vision of what I wanted in my system.   The first page of my quarterback manual reiterates what he imparted to me, namely the characteristics I’ve outlined below. It’s my belief that any well designed passing system must have all of these traits.

  • (1) It gives receivers the opportunity to defeat tight man coverage.  This is more than simply having one or two “pick” plays (Figure 2-1) that a team uses.   It encompasses development of release and separation techniques on individual routes, and the emphasis of accuracy and timing on the part of the passer, and having viable options that can separate from man coverage on every pass play.

1

  • (2) Prevents conflict between receivers.  Figure 2-2 shows an example of receivers whose pass routes “bleed” into one another.  In other words, the routes are so close in proximity that two defenders can cover three offensive people.

 

2

Our stretches are designed to isolate a specific defender, and make sure there is enough space so that one defender cannot cover two receivers (Figure 2-3).

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New Grantland: How Joe Flacco’s Big Arm Can Exploit the 49ers’ Secondary

It’s now up at Grantland:

The key to the 49ers’ success in that game, as well as for much of the past two years, is rooted in a common misconception about their defense. It’s often noted that the 49ers play almost entirely with two safeties deep, splitting the field into halves while the remaining defenders play man-to-man coverage. This tactic, which also relies heavily on the front seven to stop the run, is known as “Cover 2 Man” defense. The notion that the 49ers use this coverage almost exclusively is, like most misconceptions, rooted in some fact. The 49ers do use this coverage a great deal, but if they used it on every down, San Francisco’s defense would be much easier to attack than it actually is.

What Fangio and the 49ers actually do is mix and match their two-deep, Cover 2 Man coverage with a variety of “pattern match” zones — zone defenses that transform into a kind of man coverage after the snap. The 49ers use a variety of these pattern-match schemes (each of which is differentiated by a subtle change in a defender’s rules), but one I’ve seen them use with success all season is known to many coaches as “Two Read.

f-post

Read the whole thing.

The Air Raid Offense: History, Evolution, Weirdness – From Mumme to Leach to Franklin to Holgorsen and Beyond

The personal story of the rise and development of the Air Raid offense, the story of the men who developed and mastered it — its originators, Hal Mumme and Mike Leach, as well as coaches like Tony Franklin and Dana Holgorsen – has been told many times and told very well. The offense itself, however — its raw structure, plays, and formations — nevertheless deserves deeper study given its incredible rise, its increasing importance, and and its almost shocking omnipresence, in one form or another, at every level of football.

Let’s call a pass

But the Air Raid’s evolution over time has been even more fascinating than the playbook at any one moment. To paraphrase Holmes, a playbook is but a crystal, transparent and unchanged; it cannot express the pressures and influences leading to its existing or give any indication as how it will continue to be shaped and reshaped over time. Indeed, the coaches who’ve taught and learned the Air Raid have changed, the players and formations have changed, and even the plays themselves have changed. The offense, however, remains, both shaped by these coaches and their players and somehow shaping each of them in the process. The wishbone and the Wing-T were playbooks, Bill Walsh’s West Coast offense a meticulous method of gameplanning,  but the Air Raid is something more akin to an idea, or at least several related ones: that to get an advantage in modern football you need to be particularly good at something, and to be good at something you have to commit to that something, and if you’re going to commit to something it might as well be different. And thus the principles underlying the Air Raid exist externally from the many coaches who have taught it: a diligent, many-reps approach to practice; a pass-first and spread the wealth philosophy; and, above all else, a willingness to live in the extremes, to do things just a bit differently, to be willing, in a game where conformity is king, to be just a little bit weird.

This article is therefore less about the blood and tissue of the Air Raid’s story — the personal stories of the men like Mumme and Leach who shaped the offense, though there is some of that too — but is instead about its bones: the history and evolution of the actual formations, plays, concepts, and gameplans that made up what you saw on some random Saturday a decade ago and make up what you will see on Saturdays this fall. This story is too complex of course for a single article, but we can still distill the broad themes and focus on four main storylines: the classical period, including the birth of the Air Raid from its BYU roots and the original two-back package used at Valdosta State and Kentucky; Leach’s Texas Tech era, where the head pirate-in-charge tweaked the offense and as a result the Air Raid found a home in the southwest and flourished like it never had before; the offense’s bubbling up from the high school ranks, led by former outcast Tony Franklin and his Tony Franklin System; and the next generation of Air Raid innovators, led by Dana Holgorsen and others, who have begun the work of deconstructing the offense for a modern and ever-changing game.

The Classical Period: Iowa Wesleyan, Valdosta State, and Kentucky

When LaVell Edwards, head coach at BYU, decided that he wanted to throw the ball around, he and his offensive coordinator Doug Scovil looked to the NFL for inspiration. Scovil brought with him to BYU the core pass plays he’d learned there, which in fact were Sid Gillman’s core pass plays: vertical stretches, horizontal stretches, and man beating routes. These plays were almost not even plays at all, but concepts that serve as the building blocks of every passing offense. Gillman, decades earlier, had the simple insight that if one properly allocated receivers across the field at varying depths with space between them, no zone defense could cover them.

Although the offense only has five potential receivers while the defense can drop seven, eight, or even nine men into coverage, if the offense can always threaten both vertically and underneath, the field is simply too large for a zone defense to cover a well orchestrated passing attack. And if zone defenses could not stop such passing, then passing concepts could be constructed to also defeat the inevitable man coverage they’d face through the route choices that placed those receivers around the field. Defenses, in turn, would have to find ways to bring pressure to disrupt this design, and thus the cat-and-mouse game between offense and defense would continue on that basis. Gillman revolutionized offense, but Scovil and Edwards streamlined it so that college kids — and not professionals — could excel with Gillman’s pro-style concepts. The story of the Air Raid over the last twenty years is simply this story retold over and over again.

Mumme, Leach, and company famously made many pilgrimages to BYU during this time, including back when Mumme was still at Copperas Cove as a high school coach. There they studied everything about BYU’s system and essentially stole it verbatim, except they eventually began adding their own wrinkles based on their experiences: they began using more and more shotgun, more spread sets, ceased flipping their formations, and generally tailored the offense to what their players — high school and small college athletes — could do.

The idea behind the “original” Air Raid package was very simple; indeed, originally, it was just the Hal Mumme and Mike Leach translation of the old BYU playbook. (I’ve included the old BYU passing game playbook at the bottom of this article as an appendix.) Mumme and Leach added a bit more shotgun and threw the ball more often than even LaVell Edwards had. Over time, too, they began tweaking the plays — changing this route here, altering this there — and, most importantly, tailoring the schemes not to an NFL quarterback, or even the great college quarterbacks BYU had like Steve Young, Jim McMahon, or Ty Detmer, but instead average high school and small college quarterbacks like Dustin Dewald at Iowa Wesleyan and Chris Hatcher and Lance Funderburk at Valdosta State.

“A very wise coach once told me, ‘If you really want play-action, you better pull a guard’” — Andrew Luck and Robert Griffin III agree

The title is a quote from former Stanford and current San Francisco 49ers offensive coordinator Greg Roman, from the video clip below. And it’s absolutely true. While much is rightfully made about whether a quarterback does an effective job of selling a run fake on play-action, the reality is that the offensive line plays just as big of a role in convincing a defense that a play is a run. Indeed, the play-action pass is probably the best weapon offenses have, one far too often underutilized by modern spread offenses. As Bill Walsh once explained:

Let's go deep

The Play-Pass is the one fundamentally sound football play that does everything possible to contradict the basic principles of defense. I truly believe it is the single best tool available to take advantage of a disciplined defense. By using the play-pass as an integral pant of your offense you are trying to take advantage of a defensive team that is very anxious very intense and very fired-up to play football. The play-pass is one of the best ways to cool all of that emotion and intensity down because the object of the play-pass is to get the defensive team to commit to a fake run and then throw behind them. Once you get the defensive team distracted and disoriented, they begin to think about options and, therefore, are susceptible to the running game.

It is no surprise then that maybe the two best play-action teams in college football season were Stanford and Baylor, two teams that just so happened to produce the two best quarterbacks in college football, Andrew Luck and Robert Griffin III. In reviewing the game film of both players, I couldn’t help but marvel at how many of their touchdown passes were well designed, well executed “shot plays” that, while impressive, pretty much just required both quarterbacks to throw the ball to wide open receivers. And a huge part of that was because both of their offenses involved heavy doses of play-action with pulling linemen.

Just think about what kind of effect that has on the defense. While both players were impressive in their play-action fakes — and someone like Peyton Manning is even more impressive — if you’re a linebacker or safety and you see a pulling guard, you basically can’t help but tell yourself: “It’s a run.” Especially since run plays that involve a pulling guard means one thing: “power,” in the lowercase sense of lots of bodies will be at the point of attack so the defense needs to match numbers as well. And in the case of both Stanford and Baylor it also means “power” in another sense: the “Power-O” play where the linemen block down and a backside guard pulls to lead. Stanford, being a more of a pro-style offense, runs the traditional Power-O numerous times every game. Baylor, being a spread team, typically used the vaunted “inverted veer” play, which is the spread offense’s read-based adaptation of the old Power-O. Regardless, for opponents of both, a pulling guard meant trouble for Stanford’s and Baylor’s opponents run defenses, which, through the use of play-action, in turn meant trouble for their pass defense. That Bill Walsh guy just might have been onto something.

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How to Use “Backside Tags” to Attack the Entire Field in the Passing Game

This article is by my friend Dan Gonzalez, who, in addition to being an expert on offense and the passing game, has written a book about both called Concept Passing: Teaching the Modern Passing Game. Dan also previously collaborated with me on an article about the four verticals pass concept. I am honored to host his excellent article on Smart Football.

“Pick a side.” This common coaching directive, in which the quarterback is given the autonomy to choose his starting point on a pass play, has always bothered me. It’s an abdication of a coach’s responsibility: It’s the coach’s job to orchestrate the assault on a defense –- why isn’t the quarterback given a specific starting point and a full complement of options? Even as a college player, I would sit in meetings or pick up a game plan handout and roll my eyes when I saw these words attached to a pass play. My coaches were no slouches – there was an NFL pedigree throughout the staff, and they were fresh from coaching the first pick in the NFL draft when they came to my school. We were taught sound mechanics and fundamentals and our system was a complex pro-style system. Still, there was an abundance of mirrored pass patterns (see Diagram 1 below) in our system, where receivers on both sides of the formation ran the same routes. While these plays were sold as attacking the full field, I often thought to myself, “If everyone comes open at the same time, aren’t we really wasting half the field, and sometimes more than half of the eligible receivers?”

Diagram 1. Example of a “mirrored” pass pattern

I have always considered myself a sort of “free thinker” when it came to football. My talent would never have allowed for me to dream of playing after college (I considered myself blessed to be there), and I always knew I would go into coaching. When I studied our game tapes (I was in charge of the passing game quality control as a senior) and opponent scouting tapes, I was not only living in the “now” — I was also searching for the methodology that I would use when I finally got to run my own offense. Even then, there were two things I knew I wanted: (1) My system would establish itself with the dropback pass and (2) I was going to give the quarterback as many options as possible on a given pass play.

In the passing system I have coached myself (and have since installed for my clients on a consultant basis), pass plays have “frontside” and “backside” component. They fit together through a system of pattern variations, or “tags,” which I’ve created to give the quarterback a well defined method of attacking the full width and depth of pass defenses. There are three types of backside tags, each encompassing a specific way to affect the backside of a pass defense:

  • Provide outlets if the primary combination is covered.
  • Control safety rotation or displacement.
  • Prevent “matching” of the undercoverage.

For this article, I’m going to share a little of the thinking that goes into the first category of backside tags that we teach –- in our vernacular, these combinations are called “Scan Reads.”

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Combining quick passes, run plays and screens in the same play

Given that humans lack clairvoyance, there is no such thing as the perfect play-caller and thus much of the development in football strategy has centered on how to get into (or out of) a given play because the defense is well suited to defend the one that was called. Indeed, quarterbacks have called audibles at the line of scrimmage for decades, and a few years ago the hot idea was calling multiple plays in the huddle.

Let's not make this too complicated

Most famously, Peyton Manning was supposedly given three plays to choose from on every down, though this was likely a bit of hyperbole. Calling two plays in the huddle remains very common, however. The method for this is simple: Two plays are called in the huddle, and then at the line the quarterback either confirms the first play (usually by saying a color) or “killing” the first play which indicates that the second will be run (by saying “kill” at the line). For example, the quarterback might call “Red Right [formation] 24 Wham [run to the right] and 70 curl [pass play].” At the line he’ll either say the confirming word (i.e. “Black! Black!”) or will kill that play so they can run the pass play (i.e. “Kill! Kill!”).

That’s all well and good, but is still cumbersome and, most importantly, the defense can still make the offense wrong after the quarterback has made his decision at the line. Moreover, with the rise of no-huddle offenses, there aren’t as many opportunities to call multiple plays at the line and have the quarterback check into one or another. The name of the game for defenses is confusion and movement, and even at the lower levels you never know how a kid might react. Increasingly, the answer to this has been to package concepts together, such that the quarterback has different options depending on what the defense does after the snap. I previously discussed packaging quick passes with five-step or dropback passes together. This is a great concept, but is quarterback intensive: the quarterback has to look for the quick pass and then reset his feet with depth and then go through another progression — not something every quarterback can do.

The answer has been to combine plays but to simplify the reads for the quarterback. There are three main forms this concept can take: (1) a base run play with a simple pre-snap backside pass concept built in; (2) quick passes combined with a draw play; and (3) quick passes combined with a screen pass. I’ll discuss each in turn.

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Snag, stick, and the importance of triangles (yes, triangles) in the passing game

When Sid Gillman revolutionized and all but invented the modern passing game, he did it through a “conceptual” approach to pass plays based on three “pass concepts”. Because football is governed by its immutable twins of strategy — arithmetic and geometry — these remain the foundation for all effective pass plays:

Simple stuff

  1. Vertical stretches — These place two or three receivers at different levels vertically up the field to “stretch” the defense. Examples include the smash concept and the frontside flood concept (see here for a diagram and here for  a video). Another name for these are high/low or hi/lo reads.
  2. Horizontal stretches — These place two, three, four, or five receivers horizontally across the field or a portion of it to “stretch” defenders from left to right or right to left (or inside to out or outside to in). Examples include all-curl.
  3. Man or “object receiver” reads — These are not necessarily distinct from the above horizontal and vertical stretches, but the focus is on having a route or combination of routes that will defeat man-to-man coverage. Examples include the mesh concept from the Airraid, bunch passes and option-routes.

These three categories essentially made up the full panoply of choices for the passing game for, well, for a really long time. But at some point — most notably with Bill Walsh’s 49ers — a “new” concept began emerging, though it wasn’t actually new at all but was instead a very clever twist on what Gillman had synthesized. Walsh realized that you could combine the horizontal and the vertical stretch to create a kind of “new” stretch, though one made up of both of Gillman’s first two categories. Moreover, Walsh often combined the two zone beaters — the horizontal and vertical stretch — with the third category, the man beating concept, into a single “triangle” read that also was designed to defeat man coverage. If the perfect pass play was the Holy Grail of modern football, then the triangle is its best personification to date and Walsh its Galahad.

But let’s take a step back to understand why the triangle stretch works, along with its negatives. The best vertical or horizontal stretches use more than two receivers, with three or more receivers being used in various “zone flood” routes. If you caught the defense in the right look it was mathematically impossible for them to defend you: If you ran the three-level flood route against Cover 2, they had two guys (a corner and a safety) to defend three receivers; and if you caught a Cover 3/4-under defense with your all-curl concept, it was easy pick’ins:

All this has been detailed before, and if you can identify what coverage you are facing it is still better to run a true three-level vertical stretch or five-receiver horizontal stretch against the right coverage — if you get that right, there’s very little the defense can do. But, of course, it’s not so easy to figure out what coverage the defense is in before the play; indeed, with the advent of combo coverages and pre- and post-snap shifts, it’s often is difficult to even determine what the coverage was even after the play.

Enter the triangle stretch. The insight behind the triangle is that the horizontal and the vertical stretch are combined to create a single straightforward read for the quarterback that provides answers no matter what the defense presents.

All of the major “new” (in relative terms) passing concepts are based on a triangle read. The weakness of the triangle stretch is that it’s typically only possible to only get a two-man horizontal or vertical stretch, whereas with a true “flood” you can place three (or more) receivers across the field on a given plane to truly defeat a defense. This limitation means that a triangle can be throttled by certain coverages that rotate to the triangle side.

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Bobby Petrino’s shallow cross concept – concepts, routes, and protection

The shallow cross is, quite possibly, the best pass play in football: Almost any quarterback can complete it; almost any receiver can run it (though there is more nuance than maybe one might initially realize to a good shallow route); it is a way to get “speed in space” without requiring a big arm; it works against most all coverages; and throwing a few of these tends to open up big plays downfield as defenders creep up.

Score... heh heh heh...score...

I’ve discussed lots of variants of the shallow, but one of my favorites remains Bobby Petrino’s. I see Petrino’s version as essentially the meshing of a pro style approach with a college sensibility; the reads are simple but there are nuances built in so that it works against almost any coverage. Petrino moves his guys around a bit, but, the key feature is that unlike the Airraid guys, he has his runningback and his shallow going to the same side: the back runs a wheel route to pull the underneath coverage to the sideline and up the sideline, while the other two receivers run a post and a square-in, and on the backside the receiver runs a comeback. The base play looks like this:

 

shallow

The post and the wheel are “alert” routes, in that they aren’t part of the basic reads but the quarterback can look at them first if the defense gives it. The most famous example of hitting the wheel was the second play of the game last season against Alabama. Alabama came out in a quarters or split safety look, but there was some coverage bust (it’s hard to say exactly but it was probably the cornerback chasing the post route all the way inside, as shown in the video below).

More typically, the goal is to hit the shallow, as the read is shallow to square-in to comeback on the backside. (Note that some people have said all routes should be read high to low, including the shallow. Although I think that’s a good rule of thumb, that’s all it is: the shallow needs to be the read before the square-in.) Below is a diagram and clip of the same concept, except Petrino now has the square-in/dig and the shallow coming from the same side.

shallow

Here, Arkansas runs the shallow and the wheel to the short and tight side (short side of the field and where there is only a tight-end). The corner and safety drop deep, and the advantage of running the shallow to this side is the tight alignment brings the linebackers in, and the shallow ends up able to outflank those guys.

The read is the same though: Alert (post/wheel), shallow to square-in to comeback. I’ve covered all of this previously, but it’s worth mentioning again because don’t take my word for it: Ryan Mallett explained it all to Jon Gruden recently. Jump to the 2:05 mark. (My favorite part of this is when Mallett begins discussing the hot reads and Gruden’s eyes light up.)
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Teaching a quarterback where to throw the football

If your quarterback can’t deliver the ball to the open receiver, it doesn’t matter how well designed, well protected, or otherwise well executed your pass plays are. Surprisingly, however, this supposedly natural skill — the ability to locate and throw the ball to an open receiver — is taught in a variety of ways, some more effective than others. To my mind, there are really essentially two legitimate methods: the progression read and the coverage read. (The illegitimate way is to simply “scan” across — the most common tactic when a quarterback who gets in trouble — but this should never be taught to a young quarterback as an every down technique.)

Progression Reads: A progression read is designed to have two, three, four, or five sequential choices of where to throw the ball. It is important for the quarterback to pre-read the coverage to get an indication of the coverage, but, more importantly, a progression read requires the quarterback to know where each of the receivers will be given the pattern called. This kind of read calls for throwing the ball with rhythm drops — i.e. on a five-step drop, the ball is thrown to the first receiver when the fifth step hits (the “rhythm” throw), the second receiver after a hitch-up or gather step (the “read” or “gather” throw), and the third receiver after resetting the feet.

Limitations of progression reads:

  • A tendency to stare at the receiver that is first in the progression, which attracts other defenders.
  • It is frustrating for coaches to watch because they can see that a receiver who is later in the progression is wide open. Thus coaches need to know the progression as well as the quarterback — the QB’s job is to throw it to the first open receiver in the progression.
  • Quarterbacks will lose patience or think that because the first receiver in the progression was thrown to the first time that he won’t be there when the play is called again. Progression reads require the coach/quarterback not have their mind made up ahead of time.

Coverage reads: The simple form of this requires that a pass concept be called and the quarterback is told to “throw it to this guy if the defender does this; throw it to that guy if the defender does that.” To make this work, the coaches and quarterback must understand the exact coverage called; there might be five receivers deployed but the coverage determines which two or three are “live” for the quarterback. In essence, the quarterback reads defenders, who dictate where the ball will go.
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Running and throwing the fade route against press coverage

This past weekend saw that old classic, the fade route, used to win a couple huge games in the SEC: The game winner in the LSU-Florida game was a fade (the second try), and South Carolina’s Alshon Jeffrey caught several big time fade passes against formerly #1 Alabama.


As simple as it seems — “Run out there and I’ll throw it up” — it’s a surprisingly subtle play, and is often taught improperly. Steve Spurrier, of course, is one of the masters of the fade, and this is not the first time LSU has won a big game on a well-thrown fade.

The first problem is the name, “fade.” This conjures up the idea that the receiver’s job is to release off the ball and immediately start “fading” to the sideline, where the quarterback has to throw it to an increasingly vanishing spot between the defender and the sideline. This is wrong.

1. The route, at least from the receiver’s perspective, should be thought of as an almost totally vertical route. Against press man coverage, he should get the defender’s feet moving; the goal is not to get “around” the defender but to get through him, by making the defender move and then having the receiver run on a path immediately past him. This isn’t always possible, and the fade is an outside release play, but that should be the goal every time it is called. Too often young receivers want to outside release, get jammed, and can barely get off the line of scrimmage or get run basically out of bounds.

2. Second, the receiver must leave at least six to seven yards between him and the sidelines. Some teach five yards but I prefer seven, because it leaves more margin for error. A simple way to think about it is to tell the receiver to get no wider than a yard outside the numbers (i.e. the big numbers on the field between the hashmarks and the sideline).

3. Third, consistent with the above two points, the receiver should actually try to lean into the defender as he bursts upfield. As I’ve said previously:

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