“A very wise coach once told me, ‘If you really want play-action, you better pull a guard’” — Andrew Luck and Robert Griffin III agree

The title is a quote from former Stanford and current San Francisco 49ers offensive coordinator Greg Roman, from the video clip below. And it’s absolutely true. While much is rightfully made about whether a quarterback does an effective job of selling a run fake on play-action, the reality is that the offensive line plays just as big of a role in convincing a defense that a play is a run. Indeed, the play-action pass is probably the best weapon offenses have, one far too often underutilized by modern spread offenses. As Bill Walsh once explained:

Let's go deep

The Play-Pass is the one fundamentally sound football play that does everything possible to contradict the basic principles of defense. I truly believe it is the single best tool available to take advantage of a disciplined defense. By using the play-pass as an integral pant of your offense you are trying to take advantage of a defensive team that is very anxious very intense and very fired-up to play football. The play-pass is one of the best ways to cool all of that emotion and intensity down because the object of the play-pass is to get the defensive team to commit to a fake run and then throw behind them. Once you get the defensive team distracted and disoriented, they begin to think about options and, therefore, are susceptible to the running game.

It is no surprise then that maybe the two best play-action teams in college football season were Stanford and Baylor, two teams that just so happened to produce the two best quarterbacks in college football, Andrew Luck and Robert Griffin III. In reviewing the game film of both players, I couldn’t help but marvel at how many of their touchdown passes were well designed, well executed “shot plays” that, while impressive, pretty much just required both quarterbacks to throw the ball to wide open receivers. And a huge part of that was because both of their offenses involved heavy doses of play-action with pulling linemen.

Just think about what kind of effect that has on the defense. While both players were impressive in their play-action fakes — and someone like Peyton Manning is even more impressive — if you’re a linebacker or safety and you see a pulling guard, you basically can’t help but tell yourself: “It’s a run.” Especially since run plays that involve a pulling guard means one thing: “power,” in the lowercase sense of lots of bodies will be at the point of attack so the defense needs to match numbers as well. And in the case of both Stanford and Baylor it also means “power” in another sense: the “Power-O” play where the linemen block down and a backside guard pulls to lead. Stanford, being a more of a pro-style offense, runs the traditional Power-O numerous times every game. Baylor, being a spread team, typically used the vaunted “inverted veer” play, which is the spread offense’s read-based adaptation of the old Power-O. Regardless, for opponents of both, a pulling guard meant trouble for Stanford’s and Baylor’s opponents run defenses, which, through the use of play-action, in turn meant trouble for their pass defense. That Bill Walsh guy just might have been onto something.

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How to Use “Backside Tags” to Attack the Entire Field in the Passing Game

This article is by my friend Dan Gonzalez, who, in addition to being an expert on offense and the passing game, has written a book about both called Concept Passing: Teaching the Modern Passing Game. Dan also previously collaborated with me on an article about the four verticals pass concept. I am honored to host his excellent article on Smart Football.

“Pick a side.” This common coaching directive, in which the quarterback is given the autonomy to choose his starting point on a pass play, has always bothered me. It’s an abdication of a coach’s responsibility: It’s the coach’s job to orchestrate the assault on a defense –- why isn’t the quarterback given a specific starting point and a full complement of options? Even as a college player, I would sit in meetings or pick up a game plan handout and roll my eyes when I saw these words attached to a pass play. My coaches were no slouches – there was an NFL pedigree throughout the staff, and they were fresh from coaching the first pick in the NFL draft when they came to my school. We were taught sound mechanics and fundamentals and our system was a complex pro-style system. Still, there was an abundance of mirrored pass patterns (see Diagram 1 below) in our system, where receivers on both sides of the formation ran the same routes. While these plays were sold as attacking the full field, I often thought to myself, “If everyone comes open at the same time, aren’t we really wasting half the field, and sometimes more than half of the eligible receivers?”

Diagram 1. Example of a “mirrored” pass pattern

I have always considered myself a sort of “free thinker” when it came to football. My talent would never have allowed for me to dream of playing after college (I considered myself blessed to be there), and I always knew I would go into coaching. When I studied our game tapes (I was in charge of the passing game quality control as a senior) and opponent scouting tapes, I was not only living in the “now” — I was also searching for the methodology that I would use when I finally got to run my own offense. Even then, there were two things I knew I wanted: (1) My system would establish itself with the dropback pass and (2) I was going to give the quarterback as many options as possible on a given pass play.

In the passing system I have coached myself (and have since installed for my clients on a consultant basis), pass plays have “frontside” and “backside” component. They fit together through a system of pattern variations, or “tags,” which I’ve created to give the quarterback a well defined method of attacking the full width and depth of pass defenses. There are three types of backside tags, each encompassing a specific way to affect the backside of a pass defense:

  • Provide outlets if the primary combination is covered.
  • Control safety rotation or displacement.
  • Prevent “matching” of the undercoverage.

For this article, I’m going to share a little of the thinking that goes into the first category of backside tags that we teach –- in our vernacular, these combinations are called “Scan Reads.”

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Combining quick passes, run plays and screens in the same play

Given that humans lack clairvoyance, there is no such thing as the perfect play-caller and thus much of the development in football strategy has centered on how to get into (or out of) a given play because the defense is well suited to defend the one that was called. Indeed, quarterbacks have called audibles at the line of scrimmage for decades, and a few years ago the hot idea was calling multiple plays in the huddle.

Let's not make this too complicated

Most famously, Peyton Manning was supposedly given three plays to choose from on every down, though this was likely a bit of hyperbole. Calling two plays in the huddle remains very common, however. The method for this is simple: Two plays are called in the huddle, and then at the line the quarterback either confirms the first play (usually by saying a color) or “killing” the first play which indicates that the second will be run (by saying “kill” at the line). For example, the quarterback might call “Red Right [formation] 24 Wham [run to the right] and 70 curl [pass play].” At the line he’ll either say the confirming word (i.e. “Black! Black!”) or will kill that play so they can run the pass play (i.e. “Kill! Kill!”).

That’s all well and good, but is still cumbersome and, most importantly, the defense can still make the offense wrong after the quarterback has made his decision at the line. Moreover, with the rise of no-huddle offenses, there aren’t as many opportunities to call multiple plays at the line and have the quarterback check into one or another. The name of the game for defenses is confusion and movement, and even at the lower levels you never know how a kid might react. Increasingly, the answer to this has been to package concepts together, such that the quarterback has different options depending on what the defense does after the snap. I previously discussed packaging quick passes with five-step or dropback passes together. This is a great concept, but is quarterback intensive: the quarterback has to look for the quick pass and then reset his feet with depth and then go through another progression — not something every quarterback can do.

The answer has been to combine plays but to simplify the reads for the quarterback. There are three main forms this concept can take: (1) a base run play with a simple pre-snap backside pass concept built in; (2) quick passes combined with a draw play; and (3) quick passes combined with a screen pass. I’ll discuss each in turn.

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Snag, stick, and the importance of triangles (yes, triangles) in the passing game

When Sid Gillman revolutionized and all but invented the modern passing game, he did it through a “conceptual” approach to pass plays based on three “pass concepts”. Because football is governed by its immutable twins of strategy — arithmetic and geometry — these remain the foundation for all effective pass plays:

Simple stuff

  1. Vertical stretches — These place two or three receivers at different levels vertically up the field to “stretch” the defense. Examples include the smash concept and the frontside flood concept (see here for a diagram and here for  a video). Another name for these are high/low or hi/lo reads.
  2. Horizontal stretches — These place two, three, four, or five receivers horizontally across the field or a portion of it to “stretch” defenders from left to right or right to left (or inside to out or outside to in). Examples include all-curl.
  3. Man or “object receiver” reads — These are not necessarily distinct from the above horizontal and vertical stretches, but the focus is on having a route or combination of routes that will defeat man-to-man coverage. Examples include the mesh concept from the Airraid, bunch passes and option-routes.

These three categories essentially made up the full panoply of choices for the passing game for, well, for a really long time. But at some point — most notably with Bill Walsh’s 49ers — a “new” concept began emerging, though it wasn’t actually new at all but was instead a very clever twist on what Gillman had synthesized. Walsh realized that you could combine the horizontal and the vertical stretch to create a kind of “new” stretch, though one made up of both of Gillman’s first two categories. Moreover, Walsh often combined the two zone beaters — the horizontal and vertical stretch — with the third category, the man beating concept, into a single “triangle” read that also was designed to defeat man coverage. If the perfect pass play was the Holy Grail of modern football, then the triangle is its best personification to date and Walsh its Galahad.

But let’s take a step back to understand why the triangle stretch works, along with its negatives. The best vertical or horizontal stretches use more than two receivers, with three or more receivers being used in various “zone flood” routes. If you caught the defense in the right look it was mathematically impossible for them to defend you: If you ran the three-level flood route against Cover 2, they had two guys (a corner and a safety) to defend three receivers; and if you caught a Cover 3/4-under defense with your all-curl concept, it was easy pick’ins:

All this has been detailed before, and if you can identify what coverage you are facing it is still better to run a true three-level vertical stretch or five-receiver horizontal stretch against the right coverage — if you get that right, there’s very little the defense can do. But, of course, it’s not so easy to figure out what coverage the defense is in before the play; indeed, with the advent of combo coverages and pre- and post-snap shifts, it’s often is difficult to even determine what the coverage was even after the play.

Enter the triangle stretch. The insight behind the triangle is that the horizontal and the vertical stretch are combined to create a single straightforward read for the quarterback that provides answers no matter what the defense presents.

All of the major “new” (in relative terms) passing concepts are based on a triangle read. The weakness of the triangle stretch is that it’s typically only possible to only get a two-man horizontal or vertical stretch, whereas with a true “flood” you can place three (or more) receivers across the field on a given plane to truly defeat a defense. This limitation means that a triangle can be throttled by certain coverages that rotate to the triangle side.

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Bobby Petrino’s shallow cross concept – concepts, routes, and protection

The shallow cross is, quite possibly, the best pass play in football: Almost any quarterback can complete it; almost any receiver can run it (though there is more nuance than maybe one might initially realize to a good shallow route); it is a way to get “speed in space” without requiring a big arm; it works against most all coverages; and throwing a few of these tends to open up big plays downfield as defenders creep up.

Score... heh heh heh...score...

I’ve discussed lots of variants of the shallow, but one of my favorites remains Bobby Petrino’s. I see Petrino’s version as essentially the meshing of a pro style approach with a college sensibility; the reads are simple but there are nuances built in so that it works against almost any coverage. Petrino moves his guys around a bit, but, the key feature is that unlike the Airraid guys, he has his runningback and his shallow going to the same side: the back runs a wheel route to pull the underneath coverage to the sideline and up the sideline, while the other two receivers run a post and a square-in, and on the backside the receiver runs a comeback. The base play looks like this:

 

shallow

The post and the wheel are “alert” routes, in that they aren’t part of the basic reads but the quarterback can look at them first if the defense gives it. The most famous example of hitting the wheel was the second play of the game last season against Alabama. Alabama came out in a quarters or split safety look, but there was some coverage bust (it’s hard to say exactly but it was probably the cornerback chasing the post route all the way inside, as shown in the video below).

More typically, the goal is to hit the shallow, as the read is shallow to square-in to comeback on the backside. (Note that some people have said all routes should be read high to low, including the shallow. Although I think that’s a good rule of thumb, that’s all it is: the shallow needs to be the read before the square-in.) Below is a diagram and clip of the same concept, except Petrino now has the square-in/dig and the shallow coming from the same side.

shallow

Here, Arkansas runs the shallow and the wheel to the short and tight side (short side of the field and where there is only a tight-end). The corner and safety drop deep, and the advantage of running the shallow to this side is the tight alignment brings the linebackers in, and the shallow ends up able to outflank those guys.

The read is the same though: Alert (post/wheel), shallow to square-in to comeback. I’ve covered all of this previously, but it’s worth mentioning again because don’t take my word for it: Ryan Mallett explained it all to Jon Gruden recently. Jump to the 2:05 mark. (My favorite part of this is when Mallett begins discussing the hot reads and Gruden’s eyes light up.)
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Teaching a quarterback where to throw the football

If your quarterback can’t deliver the ball to the open receiver, it doesn’t matter how well designed, well protected, or otherwise well executed your pass plays are. Surprisingly, however, this supposedly natural skill — the ability to locate and throw the ball to an open receiver — is taught in a variety of ways, some more effective than others. To my mind, there are really essentially two legitimate methods: the progression read and the coverage read. (The illegitimate way is to simply “scan” across — the most common tactic when a quarterback who gets in trouble — but this should never be taught to a young quarterback as an every down technique.)

Progression Reads: A progression read is designed to have two, three, four, or five sequential choices of where to throw the ball. It is important for the quarterback to pre-read the coverage to get an indication of the coverage, but, more importantly, a progression read requires the quarterback to know where each of the receivers will be given the pattern called. This kind of read calls for throwing the ball with rhythm drops — i.e. on a five-step drop, the ball is thrown to the first receiver when the fifth step hits (the “rhythm” throw), the second receiver after a hitch-up or gather step (the “read” or “gather” throw), and the third receiver after resetting the feet.

Limitations of progression reads:

  • A tendency to stare at the receiver that is first in the progression, which attracts other defenders.
  • It is frustrating for coaches to watch because they can see that a receiver who is later in the progression is wide open. Thus coaches need to know the progression as well as the quarterback — the QB’s job is to throw it to the first open receiver in the progression.
  • Quarterbacks will lose patience or think that because the first receiver in the progression was thrown to the first time that he won’t be there when the play is called again. Progression reads require the coach/quarterback not have their mind made up ahead of time.

Coverage reads: The simple form of this requires that a pass concept be called and the quarterback is told to “throw it to this guy if the defender does this; throw it to that guy if the defender does that.” To make this work, the coaches and quarterback must understand the exact coverage called; there might be five receivers deployed but the coverage determines which two or three are “live” for the quarterback. In essence, the quarterback reads defenders, who dictate where the ball will go.
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Running and throwing the fade route against press coverage

This past weekend saw that old classic, the fade route, used to win a couple huge games in the SEC: The game winner in the LSU-Florida game was a fade (the second try), and South Carolina’s Alshon Jeffrey caught several big time fade passes against formerly #1 Alabama.


As simple as it seems — “Run out there and I’ll throw it up” — it’s a surprisingly subtle play, and is often taught improperly. Steve Spurrier, of course, is one of the masters of the fade, and this is not the first time LSU has won a big game on a well-thrown fade.

The first problem is the name, “fade.” This conjures up the idea that the receiver’s job is to release off the ball and immediately start “fading” to the sideline, where the quarterback has to throw it to an increasingly vanishing spot between the defender and the sideline. This is wrong.

1. The route, at least from the receiver’s perspective, should be thought of as an almost totally vertical route. Against press man coverage, he should get the defender’s feet moving; the goal is not to get “around” the defender but to get through him, by making the defender move and then having the receiver run on a path immediately past him. This isn’t always possible, and the fade is an outside release play, but that should be the goal every time it is called. Too often young receivers want to outside release, get jammed, and can barely get off the line of scrimmage or get run basically out of bounds.

2. Second, the receiver must leave at least six to seven yards between him and the sidelines. Some teach five yards but I prefer seven, because it leaves more margin for error. A simple way to think about it is to tell the receiver to get no wider than a yard outside the numbers (i.e. the big numbers on the field between the hashmarks and the sideline).

3. Third, consistent with the above two points, the receiver should actually try to lean into the defender as he bursts upfield. As I’ve said previously:

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How do you beat Cover 2 with trips? Let me count the ways

Brian Cook of mgoblog put up some photos from last week’s game between Michigan and Indiana, where Michigan pulled out the victory but Indiana’s Ben Chappell threw for 480 yards and three TDs, by completing over 70% of his passes. Most of these yards came from underneath throws, but Chappell hit a few big plays, including a big gainer on third and 16. Brian put up the photo below, followed by much hand-wringing:

Indiana uses the snag route concept to break a man wide open (shown below), and the question arises as to who to blame and if players were out of position. The above photo, however, shows most of what you need to see: you’re probably in trouble. It’s a wide trips bunch (trips but detached from the formation), the corner isn’t in position to get a jam, and you’re outnumbered. Being third and 16 it’s not a given that Indiana could convert, but this defense is not well equipped for the formation. To illustrate, let me flip the question around: If you were IU’s quarterback or offensive coordinator (or if you were Michigan and IU lined up like this against you), what would you call? The answer, most coaches would agree, is most anything you like, especially with the techniques Michigan used.

Counting game. As anyone who reads this site knows, all football begins as arithmetic. Were it not third and 16, the automatic adjustment you’d see against this defensive look is the bubble screen.

This works because of numbers: there are three receivers against two short defenders; the deep safety is not in position to tackle the bubble for a short gain. (And if he is, you use the fake-bubble and go play.) But it was third and 16 so you need to find a way to get the ball down field, or at least give yourself a chance to do so. Indiana called the “snag” concept. The purpose here is to form a triangle read, which is formed by combining a two-man “vertical stretch, i.e. one guy high and one guy low, and a two-man “horizontal stretch,” i.e. one guy outside and one guy inside. As shown in the image, the corner route and the flat route form the high/low portion of the read, while the flat also forms part of the horizontal or out/in stretch, with the slant-sit or snag route forming the other part.

On the actual play, the corner sat on the flat route and the corner route — one on one with the safety who had no help to either the inside or outside, and thus had little chance to make a play — was wide open.

corner

This worked for the same reason the bubble screen worked: the cornerback (one guy) can’t guard two guys (the corner route and the flat route). But let’s say IU wanted to be more aggressive and wanted to attack more than just the corner; let’s say they wanted to put pressure — and get a numbers advantage — against both the cornerback and the safeties. How would they do that? With the trusty smash concept with the divide route.

We all know why Cover Two is called Cover Two: It’s because there are two deep safeties. Thus if you want to break someone downfield, you need to send three guys deep. The great thing about the smash is that you can outnumber the secondary both horizontally across the field (three guys running deep and stretching two deep safeties) but also vertically (high/low of the cornerback).

From bunch, the outside receiver widens on his hitch route to get the corner to widen and then simply breaks down. The backside safety is occupied by the backside split end going deep, and, as a result, the trips side safety has to make a very unfortunate choice between one receiver breaking for the post and another breaking for the corner. (Tampa Two refers to a variation of Cover Two where the middle linebacker drops back to cover the middle of the field; if they use this your speedy receiver might still beat him down the middle, but if not you have the runningback on a checkdown over the middle.) I’d say that if you play Cover Two against trips (which can definitely be done — more on that later), the first thing an opposing coach will try you with is the smash with a divide or seam/post right down the middle.

Now let’s say you are confident that you won’t get much pressure on your passer, and you want to hit a downfield pass, high/low reads be damned. In that case you pick the most aggressive horizontal stretch of them all, four verticals.

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Wisdom on how to (try to) defend four verticals with Cover 3

Question: How would you defend the four verticals pass play with Cover 3? Answer from mgoblog contributor (and defensive coach) Steve Sharik:

Four verticals against Cover 3 [is] really a 2-on-1 against the free safety.

The QB is coached to look off the Free Safety and throw to the #2 receiver away from him. Well-coached safeties are instructed to not come out of the exact middle of the field until the ball is in the air. Four verticals against Cover 3 is not designed for the home run. The QB should deliver the ball on a relative line (a la Denard [Robinson] to [Roy] Roundtree in the spring game) at 15-20 yards downfield; i.e., behind the LBs and in front of the Free Safety.

Right where you want them

A properly coached Cover 3 defense will use its LBs to re-route and not give up easy seam throws. For a 3-3-5 defense, the alignment of the #2 reciever changes who is responsible for this. If #2 is a TE or Wing, then one of the Stack Backers (Sam, Will, whatever) is responsible for seam elimination (as we like to call it). If #2 is a wide slot, then either the Spur or Bandit is responsible.

The objectives are threefold:

1. Take away the quick seam throw by jamming and running with #2.
2. Widen the seam route to the Corner’s zone, or outside 1/3. Do not let #2 cross your face.
3. Get your eyes to #1.

Once the jam and re-route is accomplished, the LB will key #1. If #1 continues vertically up the field, the LB will continue to run with #2. If #1 throttles down, the LB will come off #2 and get to his zone. The Stack Backer will hunt a crossing route by #1 while the Spur/Bandit will hunt inside-out; i.e., curl to deep out to quick out. This is an easy read but hard to get to quickly. The Spur/Bandit must be a superior athlete. (This is one of my reservations about Kovacs. I don’t believe he can take away a seam and be able to get to a curl against quality QB/WR combos.) (more…)

Smart Football Super Bowl Preview: Manning vs. Brees

Give the media two weeks before the Super Bowl and they will find every weird angle to take to fill the void: Who has the best food (uh, not Indianapolis); what U.S. Presidents are like what Super Bowl (In a matchup between Super Bowl III, with Broadway Joe, against Thomas Jefferson, the third President, Jefferson won because he “wanted it more.”); and opinion from every blustery ex-player and coach that can be found. But now that the game is here, there’s one aspect that absolutely is at the top of my list: The game features arguably the two best quarterbacks in the league who run undoubtedly the best — and most interesting offenses.

Colts

The show Peyton runs is amazing not only because of its effectiveness, but also because of its simplicity. Indeed, in all but specialty situations they have basically two personnel groups — two wide receivers, two tight-ends, and one running back and three wide receivers, one tight-end and one running back — and they have run the same few plays for the last decade. They rarely shift and instead rely on Peyton to get them to the line and find the appropriate play.

The theory for all this is simple. Although a defense has some options and disguise some things, there are only so many things a defense can do: they might be able to disguise press or loose coverage, or rotate the secondary or send an unexpected blitzer, but they can’t move a cornerback from one side of the field to the other after the snap, and there might be blitzers but there are only so many candidates. As a result Peyton gets his team to the line and surveys the defense. Offensive coordinator Tom Moore typically sends in three plays: two passes and a run or two runs and a pass, and Peyton makes his choice among those three options. Typically, Manning gets the ball snapped with under six seconds left on the play clock; he both wants to take his time surveying the defense and limit late shifts before the snap.

And Manning’s menu of plays are both simple and have been constant for a decade. For runs, he basically has three choices: outside zone (the most common), inside zone, and draw (there are a few others mixed in as well). Believe it or not, the run game comes basically verbatim from what the University of Colorado did in the early 1990s (except for the option runs, of course) — football is not as complicated as people think.

For the passing game, on early downs they run a lot of play-action, where the goal is either to beat the defense deep (through post routes and go routes) or to hit a deep void with a deep crossing route or corner. (The deep crossing route concept is described here.) Another go-to concept is three-verticals, though Manning likes to look for the inside slight off play-action as a quick throw right behind the linebackers. (Video below courtesy of Brophy.)

Play-action from under center:

Play-action from shotgun:

On passing downs and when Peyton is in the shotgun, you’ll see most of the traditional routes that other teams run, but far and away his favorite is the “levels” play. It’s almost idiotically simple — the inside receiver runs a ten-yard in route (often Dallas Clark) while the outside receiver (Reggie Wayne, most typically) runs a five yard in-route. Typically the linebacker runs with the slot and the quick five yarder is open, but once he’s hit that a few times Manning will hit the inside square-in for an easy first down.

levels

I’ve described the “levels” concept (with video) previously here. Below is another diagram showing what typically happens with the coverage:

ds
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