New Grantland: How Joe Flacco’s Big Arm Can Exploit the 49ers’ Secondary

It’s now up at Grantland:

The key to the 49ers’ success in that game, as well as for much of the past two years, is rooted in a common misconception about their defense. It’s often noted that the 49ers play almost entirely with two safeties deep, splitting the field into halves while the remaining defenders play man-to-man coverage. This tactic, which also relies heavily on the front seven to stop the run, is known as “Cover 2 Man” defense. The notion that the 49ers use this coverage almost exclusively is, like most misconceptions, rooted in some fact. The 49ers do use this coverage a great deal, but if they used it on every down, San Francisco’s defense would be much easier to attack than it actually is.

What Fangio and the 49ers actually do is mix and match their two-deep, Cover 2 Man coverage with a variety of “pattern match” zones — zone defenses that transform into a kind of man coverage after the snap. The 49ers use a variety of these pattern-match schemes (each of which is differentiated by a subtle change in a defender’s rules), but one I’ve seen them use with success all season is known to many coaches as “Two Read.

f-post

Read the whole thing.

Long live the Air Raid! The Air Raid is Dead?

The Air Raid offense — the pass-first attack developed by Hal Mumme and Mike Leach from the old BYU offense — is seemingly everywhere. In the last couple of weeks, Cal hired former Leach and Mumme assistant Sonny Dykes as well as his offensive coordinator, the mercurial Tony Franklin; Southern Miss hired Oklahoma State’s nouveau guru Todd Monken, after he impressively orchestrated the Cowboys attack over the last two seasons, both with a future first round quarterback and while rotating three different quarterbacks; Mark Stoops is bringing prodigal son Neal Brown back to Kentucky to run the Wildcats’ offense; and Kliff Kingsbury, fresh off his tutelage of Heisman winner Johnny Manziel, returns to his old stomping grounds at Texas Tech to become one of the youngest head coaches in college football history. These new hires, together with existing Air Raid programs, brings my count to ten different college football teams that will all be using some variant of the Air Raid in the fall of 2013.

“OK, loser has to chug a six pack of Red Bull.” “No, the winner does that.”

And when you throw in teams that I consider part of the extended Air Raid family, like Oklahoma, UCLA, and Indiana — offenses heavily Air Raid influenced even if they don’t quite fit the definition — you have thirteen different schools whose offenses are direct descendants of the ideas Mumme and Leach developed at places like Copperas Cove high school, Iowa Wesleyan, and Valdosta State. And last season, nine of the top twenty offenses in the country were among this group — and we’ve only added more Air Raid schools to the mix. As someone who has had his hand in this offense in one way or another for roughly fifteen years, the feeling is not quite vindication; it’s more like contentedness: yes, this is where it all was undoubtedly headed all along, the questions were only how and when.

But there’s another element, maybe less of a feeling so much as it is a realization: This may be as good as it gets. The larger trends are going to continue independent of this offense, contra the wishes of Nick Saban (and, admittedly, maybe every defensive coach in the country): for the foreseeable future at least, the game will continue to get faster and more wide open at basically every level, and athletic directors will continue to hire hotshot offensive coaches who promise yards and points to draw crowds and eyeballs for TV, something increasingly important as schools crane their necks to be noticed in an era of conference realignment. This factors are not unique to the Air Raid, and other attacks, primarily Chip Kelly’s at Oregon, are arguably more famous.

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Run and Shoot in Action: Mouse Davis Passing Game Cut-Ups

The Run and Shoot remains one of the most powerful offenses ever invented, and is well worth studying:

The above clips show some of the key concepts in the ‘Shoot, versus various coverages.

I have a chapter in The Essential Smart Football on how teams have assimilated run and shoot concepts to today’s game. In addition, I’ve written extensively on the shoot; below are some good links.

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The Air Raid Offense: History, Evolution, Weirdness – From Mumme to Leach to Franklin to Holgorsen and Beyond

The personal story of the rise and development of the Air Raid offense, the story of the men who developed and mastered it — its originators, Hal Mumme and Mike Leach, as well as coaches like Tony Franklin and Dana Holgorsen – has been told many times and told very well. The offense itself, however — its raw structure, plays, and formations — nevertheless deserves deeper study given its incredible rise, its increasing importance, and and its almost shocking omnipresence, in one form or another, at every level of football.

Let’s call a pass

But the Air Raid’s evolution over time has been even more fascinating than the playbook at any one moment. To paraphrase Holmes, a playbook is but a crystal, transparent and unchanged; it cannot express the pressures and influences leading to its existing or give any indication as how it will continue to be shaped and reshaped over time. Indeed, the coaches who’ve taught and learned the Air Raid have changed, the players and formations have changed, and even the plays themselves have changed. The offense, however, remains, both shaped by these coaches and their players and somehow shaping each of them in the process. The wishbone and the Wing-T were playbooks, Bill Walsh’s West Coast offense a meticulous method of gameplanning,  but the Air Raid is something more akin to an idea, or at least several related ones: that to get an advantage in modern football you need to be particularly good at something, and to be good at something you have to commit to that something, and if you’re going to commit to something it might as well be different. And thus the principles underlying the Air Raid exist externally from the many coaches who have taught it: a diligent, many-reps approach to practice; a pass-first and spread the wealth philosophy; and, above all else, a willingness to live in the extremes, to do things just a bit differently, to be willing, in a game where conformity is king, to be just a little bit weird.

This article is therefore less about the blood and tissue of the Air Raid’s story — the personal stories of the men like Mumme and Leach who shaped the offense, though there is some of that too — but is instead about its bones: the history and evolution of the actual formations, plays, concepts, and gameplans that made up what you saw on some random Saturday a decade ago and make up what you will see on Saturdays this fall. This story is too complex of course for a single article, but we can still distill the broad themes and focus on four main storylines: the classical period, including the birth of the Air Raid from its BYU roots and the original two-back package used at Valdosta State and Kentucky; Leach’s Texas Tech era, where the head pirate-in-charge tweaked the offense and as a result the Air Raid found a home in the southwest and flourished like it never had before; the offense’s bubbling up from the high school ranks, led by former outcast Tony Franklin and his Tony Franklin System; and the next generation of Air Raid innovators, led by Dana Holgorsen and others, who have begun the work of deconstructing the offense for a modern and ever-changing game.

The Classical Period: Iowa Wesleyan, Valdosta State, and Kentucky

When LaVell Edwards, head coach at BYU, decided that he wanted to throw the ball around, he and his offensive coordinator Doug Scovil looked to the NFL for inspiration. Scovil brought with him to BYU the core pass plays he’d learned there, which in fact were Sid Gillman’s core pass plays: vertical stretches, horizontal stretches, and man beating routes. These plays were almost not even plays at all, but concepts that serve as the building blocks of every passing offense. Gillman, decades earlier, had the simple insight that if one properly allocated receivers across the field at varying depths with space between them, no zone defense could cover them.

Although the offense only has five potential receivers while the defense can drop seven, eight, or even nine men into coverage, if the offense can always threaten both vertically and underneath, the field is simply too large for a zone defense to cover a well orchestrated passing attack. And if zone defenses could not stop such passing, then passing concepts could be constructed to also defeat the inevitable man coverage they’d face through the route choices that placed those receivers around the field. Defenses, in turn, would have to find ways to bring pressure to disrupt this design, and thus the cat-and-mouse game between offense and defense would continue on that basis. Gillman revolutionized offense, but Scovil and Edwards streamlined it so that college kids — and not professionals — could excel with Gillman’s pro-style concepts. The story of the Air Raid over the last twenty years is simply this story retold over and over again.

Mumme, Leach, and company famously made many pilgrimages to BYU during this time, including back when Mumme was still at Copperas Cove as a high school coach. There they studied everything about BYU’s system and essentially stole it verbatim, except they eventually began adding their own wrinkles based on their experiences: they began using more and more shotgun, more spread sets, ceased flipping their formations, and generally tailored the offense to what their players — high school and small college athletes — could do.

The idea behind the “original” Air Raid package was very simple; indeed, originally, it was just the Hal Mumme and Mike Leach translation of the old BYU playbook. (I’ve included the old BYU passing game playbook at the bottom of this article as an appendix.) Mumme and Leach added a bit more shotgun and threw the ball more often than even LaVell Edwards had. Over time, too, they began tweaking the plays — changing this route here, altering this there — and, most importantly, tailoring the schemes not to an NFL quarterback, or even the great college quarterbacks BYU had like Steve Young, Jim McMahon, or Ty Detmer, but instead average high school and small college quarterbacks like Dustin Dewald at Iowa Wesleyan and Chris Hatcher and Lance Funderburk at Valdosta State.

Purdue (Joe Tiller, Ed Zaunbrecher, Curtis Painter era) Quick Passing Game Cut-ups

The below cut-ups are of Purdue’s quick passing game from the 2006 season. Although Purdue threw for 4,000 yards that season, they’re not the greatest cut-ups in terms of offensive execution as it was Painter’s first year as a starter and Purdue had begun its decline under Tiller. But I think it’s very good teaching tape because the the passing concepts are very common ones, the formations — two-by-two, ace, trey, trips, etc — are used by virtually every team in football, and as a result the film is very good for studying the defenses. And in that vein if you watch the film by studying the alignment and techniques of the safeties, whether you can spot the blitzes pre-snap, and where the soft spots in the defense are, you can then begin analyzing where you would’ve gone with the football. Many of these quick passes here are checks at the line; as a result it’s good to think about whether they were the right checks and the right decisions on where to throw the ball.

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New Grantland: Andrew Luck and Robert Griffin III: The Future Is Now — The stars are aligning for a generation of great NFL quarterbacks

It’s now up over at Grantland:

Ever since the rise of the T-formation and the modern notion of the quarterback as passer and team leader, young QBs have received varying amounts of training for the position. If his father was a coach — like Elway’s was — or if he happened to live in Granada Hills, California, he might learn the sophisticated skills necessary to continue developing. But if not, it was unlikely that he’d ever receive that sort of necessary coaching. The long history of quarterback draft busts has taught us that athletic ability alone does not make a quarterback. A great quarterback is instead one of sport’s oddest confections: He is the athlete whose success depends as much on his brain as on his body. One can’t help but wonder how many would-be great quarterbacks never had the chance to develop because no one taught them the intricacies of the position; like some football equivalent of Gray’s Elegy, who knows how many mute inglorious Mannings remain forever obscure to history.

In recent years, however, the situation has changed. Andrew Luck and Robert Griffin III are harbingers of an approaching age of quarterbacks who are both better athletes and better trained at a young age than ever before. In a decade or so, the debates about a player like Tim Tebow — that NFL teams must choose between quarterbacks who are passers and quarterbacks who are athletes — will seem quaint and ridiculous. Nowadays, coaches at the lower levels put their best, smartest, most charismatic kids at quarterback and develop them. The new age we’re entering will be something of a Hunger Games for young quarterbacks: By the time they reach the NFL draft, they will be among the best, most talented, brightest, and best-trained candidates we’ve ever seen. Instead of asking ourselves what traits we prefer, we’ll be asking why we ever thought we had to choose.

Read the whole thing here.

“A very wise coach once told me, ‘If you really want play-action, you better pull a guard’” — Andrew Luck and Robert Griffin III agree

The title is a quote from former Stanford and current San Francisco 49ers offensive coordinator Greg Roman, from the video clip below. And it’s absolutely true. While much is rightfully made about whether a quarterback does an effective job of selling a run fake on play-action, the reality is that the offensive line plays just as big of a role in convincing a defense that a play is a run. Indeed, the play-action pass is probably the best weapon offenses have, one far too often underutilized by modern spread offenses. As Bill Walsh once explained:

Let's go deep

The Play-Pass is the one fundamentally sound football play that does everything possible to contradict the basic principles of defense. I truly believe it is the single best tool available to take advantage of a disciplined defense. By using the play-pass as an integral pant of your offense you are trying to take advantage of a defensive team that is very anxious very intense and very fired-up to play football. The play-pass is one of the best ways to cool all of that emotion and intensity down because the object of the play-pass is to get the defensive team to commit to a fake run and then throw behind them. Once you get the defensive team distracted and disoriented, they begin to think about options and, therefore, are susceptible to the running game.

It is no surprise then that maybe the two best play-action teams in college football season were Stanford and Baylor, two teams that just so happened to produce the two best quarterbacks in college football, Andrew Luck and Robert Griffin III. In reviewing the game film of both players, I couldn’t help but marvel at how many of their touchdown passes were well designed, well executed “shot plays” that, while impressive, pretty much just required both quarterbacks to throw the ball to wide open receivers. And a huge part of that was because both of their offenses involved heavy doses of play-action with pulling linemen.

Just think about what kind of effect that has on the defense. While both players were impressive in their play-action fakes — and someone like Peyton Manning is even more impressive — if you’re a linebacker or safety and you see a pulling guard, you basically can’t help but tell yourself: “It’s a run.” Especially since run plays that involve a pulling guard means one thing: “power,” in the lowercase sense of lots of bodies will be at the point of attack so the defense needs to match numbers as well. And in the case of both Stanford and Baylor it also means “power” in another sense: the “Power-O” play where the linemen block down and a backside guard pulls to lead. Stanford, being a more of a pro-style offense, runs the traditional Power-O numerous times every game. Baylor, being a spread team, typically used the vaunted “inverted veer” play, which is the spread offense’s read-based adaptation of the old Power-O. Regardless, for opponents of both, a pulling guard meant trouble for Stanford’s and Baylor’s opponents run defenses, which, through the use of play-action, in turn meant trouble for their pass defense. That Bill Walsh guy just might have been onto something.

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What is the proper stance for a wide receiver?

This topic comes up fairly frequently and — while coaches have many different views on this — I am pretty set in how I think a receiver stance should look. The two most important things in the stance are to (1) get off the line quickly and (2) be balanced enough to deal with press coverage. Some coaches try to use different stances to accomplish this but given how unpredictable defenses can be, I don’t think you can swap stances.

Always a good model

Much of getting off the line involves two factors related to the stance and feet — namely avoiding false steps (having to take an initial step that doesn’t get you anywhere) and being in position to burst off of the line. On the other hand, defeating press coverage is typically about the receiver having certain moves he is good at, threatening the defender with his release immediately, and using his hands.

There is much to say about specific receiver techniques for releases themselves and obviously route-running itself, but the stance is the foundation for all of it.

For the stance itself, I don’t want it to be too much of a crouched sprinter stance, nor too upright and rigid. It should be a flexible, natural stance, recognizing that while the vast majority of time the most important thing for the receiver is to get vertical as quickly as possible, dealing with press man and taking other releases (either inside or outside) are integral parts of the repertoire and the stance should both lend themselves to those moves and not give anything away before the snap. Here are my coaching points for what I like.

  • Inside foot up, flat on the ground but weight slightly on the toes. 80% of weight on front foot, 20% on back foot.

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New Grantland Blog: Manning to Manningham – NFC Championship edition

It’s now up over at the Grantland blog:

Yet while Cruz was the most important receiver on the field for the Giants, Manning’s best throw of the day went to a guy who had but a single catch on the game: Mario Manningham, whose 17-yard touchdown reception tied the score at 17. The play — which came, dramatically enough on third-and-15 — was an old, old pass concept known as “anchor” or “Mills.” (“Anchor” refers to the concept more directly, with an underneath receiver hopefully “anchoring” a defender so the post route can get behind him; “Mills” is a name common in many coaching circles, as Steve Spurrier destroyed people with this concept back at Florida in the 1990s and he called it “Mills” after the receiver who ran it the best, Ernie Mills.

Read the whole thing.

Shredding Cover Two with a “Delayed Slant” from the Smash Concept

The old “smash” concept — with an inside receiver on a corner route behind a quick hitch by an outside receiver — remains one of the most versatile pass plays in football. It’s simple enough that any team, whether they are a run-first team or a passing team, an NFL team or a junior varsity team, can get great use out of it.

smash

Base concept

It is, of course, best against Cover Two: The purpose is to get a “high/low” vertical stretch on the cornerback.

I’ve also discussed ways to make the concept more useful: One is to use a backside “seam-read” or “divide” routeto threaten the deep safeties.

The other way to get more juice out of the concept is to have the outside receiver run something more like an option route than simply a quick hitch.

Against any coverage, his job is to push to five yards (against soft coverage, it’s a five step route — three big and two quick jab steps to throttle down) and turn his numbers back to the quarterback. And against zones, he just wants to find an open window in the zone coverage, whether it is outside the linebackers towards the sideline or just inside the first zone defender.

smasher

Finding the open window

Finally, against man coverage some teams like to have the outside receiver run a “whip” or “pivot” route, where they angle inside for five yards and then “whip” back to the sideline. If you are sprinting out to the concept, I like that, but the receiver has to make that read early and as a result he may give away the intention to the corner. And in any event, it’s not an easy throw from a straight dropback. But most of all, to me, the whole point of the smash is to hit the outside unless the defense overplays it, in which case you want to then work back inside. That’s why my favorite adjustment for the outside receiver in smash against man coverage is for him to simply turn it into a delayed slant route.

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