The “smash” route against man coverage

I have previously discussed the smash concept, where an outside receiver runs a short flat or “hitch” route while an inside receiver breaks to the corner. The play works well against cover two zones in particular because it puts the cornerback in a bind: if he plays the man in front of him he opens up a big are for the quarterback to throw the corner route behind him.

smash

One reason this play is useful, however, is because it does more than attack this zone aspect. Again man-to-man coverage the corner route is a very good option — so long as the throw is precise and the route is good. One reason for this is because many defenses who play man coverage use inside leverage to take away the quick slant passes that can gash them for big plays and are easy throws.

Cover 1 RobberMoreover, many man defenses use a deep free-safety or an inside “floater” or “robber” player whose job is simply to read the quarterback’s eyes. The advantage of the corner route is that the throw is away from all these inside defenders who can gum up a normal “who has beaten his man” read.

Finally, the fact that it is the inside receiver rather than the outside one who runs the corner route can get the offense some favorable matchups: Most defenses put their cornerbacks in man coverage on the outside receivers; the inside receivers are thus often guarded by safeties or linebackers or substitute “nickel back” players.

All of these advantages were on display in Penn State’s game against Michigan, as the Nittany Lions scored on the same smash concept from the same formation against the same coverage (indeed, same receiver) twice. Below is a diagram of their play, followed by video, courtesy of mgoblog.

1SMASHGIF

Below is the video:

You be the offensive coordinator/quarterback: Dealing with the blitz

In my most recent post for Dr Saturday I discussed some of Florida’s struggles on offense. The particular topic was some of Florida’s struggles in pass protection in all phases: accounting for potential rushers, sustaining the blocks, the receivers getting open on time, and the quarterback delivering the ball on time. In the post I showed what went wrong on the play, as the video below shows.

But it’s much easier to show what went wrong than it is to answer: What would you have done differently? Specifically, let’s say you are the OC who can signal a play in or you are the quarterback with a menu of checks and calls at the line. Your squad lines up in five wide, on third and goal (your team is leading), and the other team is showing a man blitz. Here’s what you see (the receivers are all covered down by guys showing man-to-man).

1_empty

You know they have at least a possible six guys to blitz against your five, if not more if they don’t cover down on one of the slots at the snap. Below is a diagram of the play Florida had called — a double smash concept. Note that the rule for the outside receiver’s in man is to convert the route to some kind of pivot route to the outside.

1_EMPTYSMASH

So what do you do here? Here is a non-exhaustive list of options. You make the call.

  1. Stick with the play as called. Although they have one more guy than you can block, your other guys should protect well, the QB should step up in the pocket, and throw the corner route (or another route) before the blitzer gets there. It was an execution problem.
  2. Call timeout. You can’t block all their guys, and have a bad playcall. Try again.
  3. Check to a short, three-step pass. Yes it is third and goal but better to throw a short completion with a chance to run it into the end zone.
  4. Check to a three step fade pass. You need to throw it into the end zone but don’t have time for any other play that gets it into the end zone.
  5. No need for a check, but the play should have a “sight-adjust” built in, where if the QB and receivers both read blitz they break off their route for a slant. Yes this read can get muddied against zone blitzes, but this is the right situation for it. Everyone should read this on the fly.
  6. Check the play to a receiver screen. Same philosophy as the short pass — get it to an athlete with some room to run, though this time with some blockers.
  7. Check to a quarterback trap or draw. You have an excellent runner at quarterback, why not use him? Yes it is third and long but you avoid the dangerous play, and if you block the trap or draw right and their defenders are too aggressive, you might score.
  8. Stay with the same playcall, but make a call to shift one of the split receivers in tight to be an extra blocker. Yes they can always blitz one more than you can block, but might as well put on a full six-man gap scheme and force the extra rusher to come from further away.
  9. Shift a receiver in to act as a runningback for a more advanced run play, like the speed option or a zone read. This is basically a full audible with a change of formation and playcall. Note that the defense could adjust too, given this opportunity.
  10. Some other option I haven’t listed.

Now, no team would give their quarterback this many options at the line, but most teams give their quarterback the ability to get into at least three of these. Some (like the sight-adjust) is either built into the offense or it isn’t.

So what is it? You make the call.

Aaron Rodgers: “For better pass protection, we need fewer blockers.”

aaronrodgersSpread offense aficionados rejoice — who needs blockers? From the Green Bay Press-Gazette:

With a couple of days to think about what went wrong in Sunday’s 31-24 loss to the Cincinnati Bengals — a game in which Rodgers was sacked six times and hit 10 times despite a game plan that relied heavily on six- and seven-man protections — Rodgers on Wednesday said the best thing might be for coach Mike McCarthy and offensive coordinator Joe Philbin to let the front five on the offensive line fend for themselves.

“I think one of the things that happened last week was because of struggles (in protection) in Week 1, we’ve kept more guys in (to block),” Rodgers said. “Our backs were staying in a little bit longer, and so our stuff was all down the field because we didn’t have any of our check downs out.

“The push, hopefully, this is week is, ‘Hey you guys got to hold up up front.’ We need more options underneath the coverage. When they’re dropping off so far, you need some check downs.”

It might seem counterintuitive that the guy who’s been getting killed — 10 sacks and 19 hits in two games — wants less protection, but the logic is that by keeping in running backs and tight ends less often, Rodgers will have more options to get the ball out quicker if he’s facing pressure. Against the Bengals, many of his throws were deep because there were so few short options.

Rodgers’ theory might not be so far-fetched. McCarthy and Philbin have admitted in the days following the Bengals’ game that they may have given the line too much help.

Note too that you can have different types of pass protection — i.e. “slide” (also known as “gap”) protection or man (also known as “BOB,” big on big, back on backer). Slide protection is a little sturdier — the line, tight-ends, and/or runningbacks are each responsible for a gap, and just step that direction and zone or “area block” all stunts and twists, but man-protection, when done correctly, allows the line to just block the obvious rushers while the runningback can “check-release” a linebacker or safety and release into the pattern if no one rushes. Defenses have countermoves too, but in that way you can both max-protect and get five into the route if the defense only rushes four.

Finally, there are pass protections that use both schemes; many teams’ six-man protection scheme “man blocks” one side while “zones” the other:

passpro

It’s not clear what kind of pass protection schemes the Packers were using, but expect more variety this week.

Understanding coverages and attacking them with passing game

Ed. Note: This was passed on to me by Bill Mountjoy, and some of the images are from Ron Jenkins.

There are many qualities that a quarterback must possess. However, the most obvious is the QB’s ability to throw the football. Throwing the football requires a tremendous amount of coordination and teamwork for proper execution. The QB can make up for some deficiencies with proper reads. Whether it is the Pre-Snap Read, Reading on the Move, or Adjustments in routes, the QB’s recognition, anticipation and reaction are based upon his knowledge of the offense as it relates to what he sees.

Pre-snap read
The QB must make a “Pre-Snap Read” confirming the defensive secondary’s alignment. The PSR provides the QB with help in making the proper throwing decision; i.e., allows the QB to establish his thought process prior to the snap. There will be many times when the QB can determine what the coverage is before the snap. About eighty percent (80%) of the time the coverage will be given away by someone’s alignment in the secondary, typically the second defender inside. Even when the total coverage is not given away, through observation of particular alignments, you will be able to eliminate some coverages or narrow to a “Hard Focus” area. The QB must approach the LOS the same way every play and get his hands under the center. The PSR process includes a “Soft Gaze” left, middle and right. The purpose is to identify (1) the depth of the corners, (2) number of safeties, (3) weakside flat defender, and (4) the number of run defenders (“front”):

  • Find the Free Safety (“FS”) and Strong Safety (“SS”) to determine the type of front – seven-man or eight-man. If the safeties adjust to motion, be aware of a possible blitz.
  • Find the weakside linebacker (Whip (“W”)). This is a crucial read to recognize an outside blitz. It is the QB’s responsibility to adjust the protection to handle the outside blitz or allow the receivers to read “HOT.”

The PSR is only the first step in the throwing decision. The QB must identify the primary defender (the “Key”) to read (“Hard Focus”) and determine where to throw the ball. The Key is determined by the pattern and the related PSR. The ball is thrown based upon what the Key does within the QB’s line of sight. For example, on a strong side route the PSR must identify the SS. Upon the snap the strong safety can either man-up, cover the flat, cover deep third (1/3) or cover deep quarter (¼), and it is the SS’s action that allows the QB to decide where to throw the ball. Depending upon the route, the SS’s action might change the key (Reading on the Move [“ROM”]) to the Corner (“C”) or FS. The QB will make their throwing decision based upon what happens in his Hard Focus area and the related routes within the “line of sight”; i.e., does the Key rotate, invert or play man. When the QB keys defenders, not receivers, there are fewer throws into coverage.

- Basic Coverages
A brief summary of coverages, including strengths, weakness, and how to attack them follows. The summaries include a place (“Patterns”) for the coach and QB to write in their specific routes to attack the coverages. These are the basic coverages: Invert (“sky”); Rotate (“cloud”); Two Deep, Man Under Two; Man with a Free; Man – Zero; Quarter, Quarter, Half; Zone Blitz; Robber; and Prevent.

Three Deep – Invert (“Sky”)

cover3
The PSR is based on the alignment of SS and C on the strong side. Teams will typically define the TE as the strong side, however a scouting report will provide this information. If the SS is aligned with less depth than the C, the read is an invert by the SS; i.e., the SS is covering the flat, if a receiver is in the flat. Confirm 3D coverage by the alignment of the FS. If the FS is off the hash and favoring the middle, assume that it will be a 3D. Also the QB must be aware of the weak side, if the Weakside Linebacker (“W”) is in a stack (lined-up behind a defensive lineman or end) or walk (off the LOS outside the end) position, it denotes a soft corner, with W responsible for the weak flat. If the end (“E”) is up on the LOS or in a three (3) point stance, assume he will rush. If you are throwing to the strong side upon the snap you can determine whether E is coming or has curl or flat.

- Strengths

  1. Safe – always three deep
  2. strong side force against the run
  3. SS can get under an out and may be able to get under a stop or flat depending upon the wide receiver splits
  4. can cover eight zones with a three man rush
  5. can still bring four with strong side contain and have seven in coverage

- Weaknesses

  1. Versus eight in coverage the defense can only rush three with five or more to block them
  2. four defenders underneath to cover the six zones – large curl and horizontal seams
  3. no leverage on wide receivers; i.e., cannot bump or push inside
  4. possibly late to cover stop and flat, both weak and strong
  5. cannot cover a strong side flood route (three or four receivers in the pattern) without E, then it is a three man rush
  6. weak flat
  7. weakside force

- How to attack it:

  1. Stretch vertically and horizontally
  2. plenty of pass protection
  3. throw in the alley created by sending three on two in the perimeter (“flood type” routes)
  4. weakside curl & flat
  5. sprint away from SS

Three Deep – Rotate (“Cloud”)
The goal of this coverage is to take away the short passing game or protect against the wide side of the field when the offensive formation is strong into the boundary (short side). The PSR is based on the alignment of the SS and the C. The SS must be deeper than normal in order to cover the deep middle or deep outside (is aligned deeper than the adjacent C), the read is a rotate by SS; i.e., SS is covering the deep middle or outside. Also, in this coverage the C to the side of the rotation will be tight (up close) on the wide receiver as they have the flat. The secondary can disguise this by having both Cs up and on the snap the away (from the rotation) C back peddles to deep third [1/3] quickly (“bails”). However, we can determine the side of the rotation by the position of the Outside Linebacker (“OLB”). The OLB, whether W or S away from the rotation must be stacked or walked off as they have flat away from the rotation. You can confirm the 3D by the alignment of the FS. If the FS is off the hash and favoring the middle, assume 3D.

- Strengths

  1. Safe – always three deep
  2. force (to the rotation) against the run
  3. leverage by the C (shut down weak flat or out)
  4. can cover eight zones with a three man rush
  5. can still bring four with force and contain to the rotation, and have seven (7) in coverage
  6. easy to disguise (more…)

Carving up the Sooners: Y-sail with an “angle” tag

maxhall1A result as surprising and significant as BYU’s 14-13 upset of the Oklahoma Sooners does not come without storylines: Sam Bradford was knocked out of the game and all-star tight-end Jermaine Gresham did not play, and OU could only manage 13 points; BYU’s defense forced a field goal through a goal-line stand; and BYU overcame four turnovers (to only two by OU) to win the game in the waning minutes. All these were critical, but it is also clear that BYU could not have won the game without the efficient and calm (if not always smooth) performance from quarterback Max Hall, who threw for 329 yards and two touchdowns on 26 for 38 passing.

The performance was notable for the precise way Hall moved the Cougars up and down the field. If not for the turnovers (particularly the fumble before the half near the goal line), BYU could have potentially iced the game sooner. And, other than the two interceptions (both of which were not great), Hall did a wonderful job standing in against OU’s pressure-based defense and finding his open receivers. Other than a couple of plays, it was a game of steady completions, not long gains.

What is old is new. When Bronco Mendenhall took the job in Provo, he hired Robert Anae to coordinate his offense. Anae had up until then been the offensive line and running game coach for Mike Leach at Texas Tech, and he brought with him a modified version of Leach’s vaunted Airraid.  This was something of an homage to BYU years gone by, as the Airraid offense itself is a modified version of the offense LaVell Edwards and Norm Chow had run in Provo for years. Anae, who played for Edwards and Chow, has kept many of the concepts that make the offense go while dressing it up with more traditional sets — and a more traditional run game.

Good offense, better jacket.

Good offense, better jacket.

This experience with Leach also gave Anae some experience coaching against Bob Stoops’s OU defense, which is quite deadly and can swarm an unprepared team. Indeed, Stoops is willing to go completely unsound in his zone-blitzes; in the National Championship game against Florida, one of Tebow’s interceptions came on a play where the Sooners blitzed six guys and played an inadequate zone coverage. While there are holes in the zone, Stoops figures that it is not easy for the quarterback to identify these while multiple defenders are breathing down his neck — the chalkboard is one thing but the game is another. Thus the onus would be on Hall — and BYU’s line and runningbacks — to protect long enough to find the open receivers.

One concept common to both Leach and Anae’s offenses is called “Y-sail.” The basic idea is to run one man vertical, another on a 10-15 yard out, and another in the flat, to “high-low” read the defense. Check the link here from Trojan Football Analysis with a diagram and video from TTech.

Adjusting to win. But the value of all plays comes in their adjustments, and the most common adjustment for the Y-sail play is to tag the play with an “angle.” With this adjustment the receiver who normally goes to the flat begins like he is doing just that, but then he reverses field and “angles” back inside on a slant-type route. The reason this works is that the “sail” or “out route” typically pulls a defender upfield; the “angle” receiver runs right underneath him.

(more…)