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	<title>Comments on: This post is about game planning and play-selection</title>
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	<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection</link>
	<description>Analysis and strategy by Chris.</description>
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		<title>By: Deconstructing: Auburn&#8217;s Malzahn at the gates, again &#124; Newstion.com</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-1224</link>
		<dc:creator>Deconstructing: Auburn&#8217;s Malzahn at the gates, again &#124; Newstion.com</dc:creator>
		<pubDate>Thu, 01 Oct 2009 18:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-1224</guid>
		<description>[...] four games after failing to hit that mark in a single game from 2006-08. These improvements have a real effect on playcalling, as well: The Tigers have improved their average gain on first-down runs by over 2.1 yards, making [...]</description>
		<content:encoded><![CDATA[<p>[...] four games after failing to hit that mark in a single game from 2006-08. These improvements have a real effect on playcalling, as well: The Tigers have improved their average gain on first-down runs by over 2.1 yards, making [...]</p>
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		<title>By: Deconstructing: Auburn&#8217;s Malzahn at the gates, again &#124; Sports News Images and Videos</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-1223</link>
		<dc:creator>Deconstructing: Auburn&#8217;s Malzahn at the gates, again &#124; Sports News Images and Videos</dc:creator>
		<pubDate>Thu, 01 Oct 2009 17:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-1223</guid>
		<description>[...] four games after failing to hit that mark in a single game from 2006-08. These improvements have a real effect on playcalling, as well: The Tigers have improved their average gain on first-down runs by over 2.1 yards, making [...]</description>
		<content:encoded><![CDATA[<p>[...] four games after failing to hit that mark in a single game from 2006-08. These improvements have a real effect on playcalling, as well: The Tigers have improved their average gain on first-down runs by over 2.1 yards, making [...]</p>
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		<title>By: stan</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-406</link>
		<dc:creator>stan</dc:creator>
		<pubDate>Thu, 03 Sep 2009 17:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-406</guid>
		<description>I&#039;m not sure that your bridges provide a very good model for the decision-making involved in football playcalling.  In football, both coaches have a lot of hidden information [e.g. my guard can&#039;t pull this week because of a bad ankle, my QB lacks confidence to make a certain throw (or maybe the coach lacks it), we&#039;ve figured out your tackle is tipping plays, our self-scout shows we developed a tendency (if you noticed, we&#039;re going to cross you up), we have a major mismatch to exploit here and a disadvantage to cover for there, etc.

More importantly, both offense and defense have dynamic decision-making.  Players are coached to react and change on the move.  This enormously complicates any attempt to quantify the odds of success or failure, even if you could calculate them for a given play vs. a given defensive call.  In reality, coaches don&#039;t really try to quantify relative odds in their playcalling.  The large numbers of parameters, many without calculable metrics, make it effectively impossible.

At best, you get some a feel or sense that some calls being riskier than others, and a sense that certain calls are better at exploiting the advantages your team has in a given situation.  Unless you are confident you&#039;re reading his mail, you can&#039;t get too wrapped up in what specific call the other guy is making.

When I have more time, I&#039;ll pass on some advice I heard the other day that Norm Chow gave another college OC a few years ago when he was with the Titans.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure that your bridges provide a very good model for the decision-making involved in football playcalling.  In football, both coaches have a lot of hidden information [e.g. my guard can&#8217;t pull this week because of a bad ankle, my QB lacks confidence to make a certain throw (or maybe the coach lacks it), we&#8217;ve figured out your tackle is tipping plays, our self-scout shows we developed a tendency (if you noticed, we&#8217;re going to cross you up), we have a major mismatch to exploit here and a disadvantage to cover for there, etc.</p>
<p>More importantly, both offense and defense have dynamic decision-making.  Players are coached to react and change on the move.  This enormously complicates any attempt to quantify the odds of success or failure, even if you could calculate them for a given play vs. a given defensive call.  In reality, coaches don&#8217;t really try to quantify relative odds in their playcalling.  The large numbers of parameters, many without calculable metrics, make it effectively impossible.</p>
<p>At best, you get some a feel or sense that some calls being riskier than others, and a sense that certain calls are better at exploiting the advantages your team has in a given situation.  Unless you are confident you&#8217;re reading his mail, you can&#8217;t get too wrapped up in what specific call the other guy is making.</p>
<p>When I have more time, I&#8217;ll pass on some advice I heard the other day that Norm Chow gave another college OC a few years ago when he was with the Titans.</p>
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		<title>By: Mr.Murder</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-334</link>
		<dc:creator>Mr.Murder</dc:creator>
		<pubDate>Wed, 02 Sep 2009 17:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-334</guid>
		<description>If you take the third bridge you can hear the woman shooting snakes and thus you know where she&#039;s hiding.

I&#039;m trying to group plays in two categories.

Situation(conversion, red zone, third down keys).
Field placement.

Then we can have a play call sheet that combines the two. On the armband we can color higlight the situation, and have that placed with the center placement for balance.

Then we still have placement selections for wide field sides, and perhaps a restraint play or two built into those.

We can run a lot more items in effeciency terms from placements to our sideline, so the restraint calls, different plays, should be there with greater frequency.</description>
		<content:encoded><![CDATA[<p>If you take the third bridge you can hear the woman shooting snakes and thus you know where she&#8217;s hiding.</p>
<p>I&#8217;m trying to group plays in two categories.</p>
<p>Situation(conversion, red zone, third down keys).<br />
Field placement.</p>
<p>Then we can have a play call sheet that combines the two. On the armband we can color higlight the situation, and have that placed with the center placement for balance.</p>
<p>Then we still have placement selections for wide field sides, and perhaps a restraint play or two built into those.</p>
<p>We can run a lot more items in effeciency terms from placements to our sideline, so the restraint calls, different plays, should be there with greater frequency.</p>
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		<title>By: Chris</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-327</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-327</guid>
		<description>Dave,

Yes, if that&#039;s what you mean by illogical then that&#039;s fine. You also could just choose randomly, and that was part of the answer.</description>
		<content:encoded><![CDATA[<p>Dave,</p>
<p>Yes, if that&#8217;s what you mean by illogical then that&#8217;s fine. You also could just choose randomly, and that was part of the answer.</p>
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		<title>By: Dave</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-321</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-321</guid>
		<description>&quot;but then the other side might guess that you’d illogically pick the bridge that would pose the most risk to you, and she’d be standing there waiting for you….&quot;

But wouldn&#039;t that be picking logically?  It&#039;s a continuation of the guessing game.  Picking illogically to me would be like choosing the bridge with snakes because you like snakes and your pursuer doesn&#039;t know that you like snakes.  She might be on the other side but it would be because of luck and not because you were outsmarted.</description>
		<content:encoded><![CDATA[<p>&#8220;but then the other side might guess that you’d illogically pick the bridge that would pose the most risk to you, and she’d be standing there waiting for you….&#8221;</p>
<p>But wouldn&#8217;t that be picking logically?  It&#8217;s a continuation of the guessing game.  Picking illogically to me would be like choosing the bridge with snakes because you like snakes and your pursuer doesn&#8217;t know that you like snakes.  She might be on the other side but it would be because of luck and not because you were outsmarted.</p>
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		<title>By: Chris</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-316</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 02 Sep 2009 14:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-316</guid>
		<description>Dave, but then the other side might guess that you&#039;d illogically pick the bridge that would pose the most risk to you, and she&#039;d be standing there waiting for you....

One takeaway (and not the only one) is that, play-calling is not easy, and a mixed strategy &quot;kinked&quot; in a direction of your strength but otherwise random might be the best, or at least the best starting point.</description>
		<content:encoded><![CDATA[<p>Dave, but then the other side might guess that you&#8217;d illogically pick the bridge that would pose the most risk to you, and she&#8217;d be standing there waiting for you&#8230;.</p>
<p>One takeaway (and not the only one) is that, play-calling is not easy, and a mixed strategy &#8220;kinked&#8221; in a direction of your strength but otherwise random might be the best, or at least the best starting point.</p>
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		<title>By: Dave</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-314</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 02 Sep 2009 14:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-314</guid>
		<description>As I read the excerpt I thought of the article that is the hint.

I get the point of the bridges example, but couldn&#039;t one arrive to the conclusion to just randomly choose a bridge?  If you know what the other person is probably thinking, and you know that they probably know what you are thinking, wouldn&#039;t randomly choosing negate that?  Or perhaps even better, wouldn&#039;t illogically choosing a bridge work too?</description>
		<content:encoded><![CDATA[<p>As I read the excerpt I thought of the article that is the hint.</p>
<p>I get the point of the bridges example, but couldn&#8217;t one arrive to the conclusion to just randomly choose a bridge?  If you know what the other person is probably thinking, and you know that they probably know what you are thinking, wouldn&#8217;t randomly choosing negate that?  Or perhaps even better, wouldn&#8217;t illogically choosing a bridge work too?</p>
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		<title>By: John B</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-310</link>
		<dc:creator>John B</dc:creator>
		<pubDate>Wed, 02 Sep 2009 03:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-310</guid>
		<description>Ha, I read your &quot;incomplete hint,&quot; and the bit about choosing plays randomly reminded me of the time that I played my wife in Madden &#039;05.  She had never played before and generally didn&#039;t even know what play she was calling, letting the computer actually run the play.  &quot;Knowing football&quot; gave me absolutely zero advantage because her play calling had no pattern.  It was a much closer game than I care to admit.</description>
		<content:encoded><![CDATA[<p>Ha, I read your &#8220;incomplete hint,&#8221; and the bit about choosing plays randomly reminded me of the time that I played my wife in Madden &#8216;05.  She had never played before and generally didn&#8217;t even know what play she was calling, letting the computer actually run the play.  &#8220;Knowing football&#8221; gave me absolutely zero advantage because her play calling had no pattern.  It was a much closer game than I care to admit.</p>
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		<title>By: Bill C.</title>
		<link>http://smartfootball.com/grab-bag/this-post-is-about-game-planning-and-play-selection/comment-page-1#comment-309</link>
		<dc:creator>Bill C.</dc:creator>
		<pubDate>Wed, 02 Sep 2009 02:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://smartfootball.com/?p=317#comment-309</guid>
		<description>I&#039;m telling you...this is the secret of the universe:

http://www.consoleclassix.com/info_img/Tecmo_Bowl_NES_ScreenShot4.gif</description>
		<content:encoded><![CDATA[<p>I&#8217;m telling you&#8230;this is the secret of the universe:</p>
<p><a href="http://www.consoleclassix.com/info_img/Tecmo_Bowl_NES_ScreenShot4.gif" rel="nofollow">http://www.consoleclassix.com/info_img/Tecmo_Bowl_NES_ScreenShot4.gif</a></p>
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